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General Tabletop Discussion
*Dungeons & Dragons
Some clever ideas wanted for a twist my players threw at me
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<blockquote data-quote="Wik" data-source="post: 6650190" data-attributes="member: 40177"><p>So, we just finished up the old 2e Dungeon Mag adventure "keep for sale". In it, the Players found a magical pool that was "haunted" by the spirit of a dead bard named Reginald. Reginald, in my 5e conversion, is a 7th level bard who can cast spells from his magic pool, but little else. </p><p></p><p>The adventure as originally written has a lot of info on moving reginald, and how the bard would like to be put in a town square or something, if the PCs don't retain ownership of the keep they just liberated. When the PCs spoke to Reginald, he floated this possibility. </p><p></p><p>Now, as a sidenote, one of the players is running an Arcane Trickster who JUST hit 3rd level. Her goal is to have a mechanical ferret that she keeps running with a variation on the Find Familiar spell. This player is my girlfriend, and I can tell you that she's been excited about this mechanical ferret for, well, months of real time. </p><p></p><p>Anyways, the players realize that, if they do some spell research, that they could possibly move Reginald's soul into the body of the mechanical ferret, giving them access to a bard henchmen in a ferret form. </p><p></p><p>I'm just looking for ideas on this possibility. Obviously, the "Ferret Reginald" will not be a 7th level bard (in a 3rd level party) - he'll lose power as "part of the conversion". But I'm hoping some people will give me some curve balls I could throw at the PCs as the hope to research a "Magic Jar/Magic Ferret" spell.</p></blockquote><p></p>
[QUOTE="Wik, post: 6650190, member: 40177"] So, we just finished up the old 2e Dungeon Mag adventure "keep for sale". In it, the Players found a magical pool that was "haunted" by the spirit of a dead bard named Reginald. Reginald, in my 5e conversion, is a 7th level bard who can cast spells from his magic pool, but little else. The adventure as originally written has a lot of info on moving reginald, and how the bard would like to be put in a town square or something, if the PCs don't retain ownership of the keep they just liberated. When the PCs spoke to Reginald, he floated this possibility. Now, as a sidenote, one of the players is running an Arcane Trickster who JUST hit 3rd level. Her goal is to have a mechanical ferret that she keeps running with a variation on the Find Familiar spell. This player is my girlfriend, and I can tell you that she's been excited about this mechanical ferret for, well, months of real time. Anyways, the players realize that, if they do some spell research, that they could possibly move Reginald's soul into the body of the mechanical ferret, giving them access to a bard henchmen in a ferret form. I'm just looking for ideas on this possibility. Obviously, the "Ferret Reginald" will not be a 7th level bard (in a 3rd level party) - he'll lose power as "part of the conversion". But I'm hoping some people will give me some curve balls I could throw at the PCs as the hope to research a "Magic Jar/Magic Ferret" spell. [/QUOTE]
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