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*Dungeons & Dragons
Some clever ideas wanted for a twist my players threw at me
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<blockquote data-quote="Unwise" data-source="post: 6650329" data-attributes="member: 98008"><p>I normally think the same, but it has bitten me a lot of time now. I at least tend to give them a way to make it into what they originally wanted. Players have spent a lot of time visualizing and thinking about certain items and traits and tend to have a set image of what they want. I have in the past, given PCs cool items and opportunities that have just not fit with their vision of their character. Like giving a PC an axe only to find out that they had been picturing their character as more of a fencer. Making a PC a favored one of a god, only to find that they really didn't want a religious character at all and didn't even like having gods in a campaign. </p><p></p><p>In this instance, I would suggest against anything that modifies the image that the player has of the mechanical ferret, it sounds like she has spent a long time thinking about it. As to what must be done to reach that point, what powers it or what mechanical benefits/drawbacks it has, that is another thing. As long as the imagery remains intact.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6650329, member: 98008"] I normally think the same, but it has bitten me a lot of time now. I at least tend to give them a way to make it into what they originally wanted. Players have spent a lot of time visualizing and thinking about certain items and traits and tend to have a set image of what they want. I have in the past, given PCs cool items and opportunities that have just not fit with their vision of their character. Like giving a PC an axe only to find out that they had been picturing their character as more of a fencer. Making a PC a favored one of a god, only to find that they really didn't want a religious character at all and didn't even like having gods in a campaign. In this instance, I would suggest against anything that modifies the image that the player has of the mechanical ferret, it sounds like she has spent a long time thinking about it. As to what must be done to reach that point, what powers it or what mechanical benefits/drawbacks it has, that is another thing. As long as the imagery remains intact. [/QUOTE]
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Some clever ideas wanted for a twist my players threw at me
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