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*Dungeons & Dragons
Some clever ideas wanted for a twist my players threw at me
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6650664" data-attributes="member: 6788652"><p>I'm thinking that as a ferret, Reginald cannot cast spells unless they have only a verbal component. He can talk, and recite poetry, and sing, however.</p><p></p><p>Now, unless your girlfriend is playing a rock gnome, there could be some kind of interest in her new toy on behalf of the rock gnome community, opening up adventures for (or against) them.</p><p></p><p>I also cannot shake the image of ferret-Reg being able to Optimus Prime himself into a ferret-sized mecha Reginald. Perhaps when he reaches level 7 or even once the party collects a cumulative amount of Inspiration (which can be spent, it's the earning it that's important) - how much you give out in a typical game will guide you on a suitable target.</p><p></p><p>Once in Transformer mode, he can cast spells as normal but only for a certain time - say, the duration of the full moon which is reflected into his 'home' pool. Thus they will need to protect the pool and/or move the water in it to a safe place. I dunno, it's a thought. Or for 24 hours, after which he must recoup his energy by resting for 2 days, during which time the ferret becomes just a mechanical ferret with no speech/bardic inspiration abilities.</p><p></p><p>Also, not being familiar with the module, there may be unfinished business on the part of either Reginald or whoever put his soul in there on the first place.</p><p></p><p>Being mechanical, the ferret will need winding (runs out of power until a long or short rest). But there will need to be some sort of phylactery device modded into the ferret to put his soul, which is an adventure in itself (esp if it involves 'acquiring' it from the gnomes.</p><p></p><p>He will always make the ferret jump into water at every opportunity as he has become used to the element, which could cause some issues with the workings of the ferret?</p><p></p><p>Anyhow, love the idea of a mecha-ferret-bard.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6650664, member: 6788652"] I'm thinking that as a ferret, Reginald cannot cast spells unless they have only a verbal component. He can talk, and recite poetry, and sing, however. Now, unless your girlfriend is playing a rock gnome, there could be some kind of interest in her new toy on behalf of the rock gnome community, opening up adventures for (or against) them. I also cannot shake the image of ferret-Reg being able to Optimus Prime himself into a ferret-sized mecha Reginald. Perhaps when he reaches level 7 or even once the party collects a cumulative amount of Inspiration (which can be spent, it's the earning it that's important) - how much you give out in a typical game will guide you on a suitable target. Once in Transformer mode, he can cast spells as normal but only for a certain time - say, the duration of the full moon which is reflected into his 'home' pool. Thus they will need to protect the pool and/or move the water in it to a safe place. I dunno, it's a thought. Or for 24 hours, after which he must recoup his energy by resting for 2 days, during which time the ferret becomes just a mechanical ferret with no speech/bardic inspiration abilities. Also, not being familiar with the module, there may be unfinished business on the part of either Reginald or whoever put his soul in there on the first place. Being mechanical, the ferret will need winding (runs out of power until a long or short rest). But there will need to be some sort of phylactery device modded into the ferret to put his soul, which is an adventure in itself (esp if it involves 'acquiring' it from the gnomes. He will always make the ferret jump into water at every opportunity as he has become used to the element, which could cause some issues with the workings of the ferret? Anyhow, love the idea of a mecha-ferret-bard. [/QUOTE]
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