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General Tabletop Discussion
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Some combat house rules to peruse or ignore
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<blockquote data-quote="DND_Reborn" data-source="post: 7580789" data-attributes="member: 6987520"><p>Some balance suggestions IMO:</p><p></p><p>If you remove the disadvantage from using a ranged attack while in melee, allowing an OA is fine. I would not impose both, however.</p><p>I would also allow movement (standing/picking up an item) to <em>not</em> allow OA if the target <em>uses all their movement to do so</em>.</p><p></p><p>Grappled Casting is fine but others might not like it as it does hinder casters potentially quite a bit.</p><p></p><p>Mobbing: our group sort of uses facing still, and this is pretty close to variant flanking rules anyway. If 8 attackers surround (boxing in the target), our DM would have the three rear attackers have advantage on the attack because they are basically unseen.</p><p></p><p>Disarming is fine, I would have the save DC equal 8 + Proficiency bonus + Str (or Dex for finesse weapon types). The defender should either resist with Str or Dex, but I wouldn't use Con personally. Also, we play disarm is a normal attack, but does no damage. Since you are dealing damage, having the attack at disadvantage is fine.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7580789, member: 6987520"] Some balance suggestions IMO: If you remove the disadvantage from using a ranged attack while in melee, allowing an OA is fine. I would not impose both, however. I would also allow movement (standing/picking up an item) to [I]not[/I] allow OA if the target [I]uses all their movement to do so[/I]. Grappled Casting is fine but others might not like it as it does hinder casters potentially quite a bit. Mobbing: our group sort of uses facing still, and this is pretty close to variant flanking rules anyway. If 8 attackers surround (boxing in the target), our DM would have the three rear attackers have advantage on the attack because they are basically unseen. Disarming is fine, I would have the save DC equal 8 + Proficiency bonus + Str (or Dex for finesse weapon types). The defender should either resist with Str or Dex, but I wouldn't use Con personally. Also, we play disarm is a normal attack, but does no damage. Since you are dealing damage, having the attack at disadvantage is fine. Hope this helps. [/QUOTE]
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Some combat house rules to peruse or ignore
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