Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Some combat house rules to peruse or ignore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7581663" data-attributes="member: 6919838"><p>i would have thought it obvious but the goal of disarming someone during battle is not normally about being the one who has the weapon at the end, but depriving them of the ability to use that weapon during the battle and/or using it yourselves (your team.) thats why in a genre/setting which combined frequent disarms, mobs and the like as well as the notion of significant magical weapons, the two hit a conflict. </p><p></p><p>Like i said, why not instead make a gauntlet that gives the bonuses to whatever sword you wield with the glove? Why would weapons that can be popped out and run off with by by a lucky kobold or three of its buddies etc be the norm? Why would you spend massive numbers of days and months to make a frostbrand or vorpal blade or luck blade and not add in "cannot be disarmed" as an extra day or two of effort? </p><p></p><p>Some folks think of that when adding rules and choosing rules for their campaigns, other may not. </p><p></p><p>takes all kinds.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7581663, member: 6919838"] i would have thought it obvious but the goal of disarming someone during battle is not normally about being the one who has the weapon at the end, but depriving them of the ability to use that weapon during the battle and/or using it yourselves (your team.) thats why in a genre/setting which combined frequent disarms, mobs and the like as well as the notion of significant magical weapons, the two hit a conflict. Like i said, why not instead make a gauntlet that gives the bonuses to whatever sword you wield with the glove? Why would weapons that can be popped out and run off with by by a lucky kobold or three of its buddies etc be the norm? Why would you spend massive numbers of days and months to make a frostbrand or vorpal blade or luck blade and not add in "cannot be disarmed" as an extra day or two of effort? Some folks think of that when adding rules and choosing rules for their campaigns, other may not. takes all kinds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some combat house rules to peruse or ignore
Top