Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Some combat maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlexOfBarbaria" data-source="post: 8564677" data-attributes="member: 7035226"><p>Greetings!</p><p></p><p>I'm gearing up to start a new campaign and wanted to share—and hopefully get some feedback on—some ideas.</p><p></p><p>My new campaign will be more low-fantasy and "humanocentric", so I wanted a little more crunch in the rules for mundane gear and combat.</p><p></p><p>To that end I've some up with the following combat maneuvers and a Swashbuckler Thief variant. Do you see any issues with these rules in terms of balance or playability?</p><p></p><p>(I use ascending AC, btw).</p><p></p><p><strong>Opportunity Attacks: </strong>Moving through an enemy’s reach provokes an opportunity attack (OA). Characters can make a max. of 1 OA per round. An OA that hits does not stop movement.</p><p><strong>Parry: </strong>Defer your attack to add your weapon’s parry bonus to your AC.</p><p><strong>Riposte: </strong>If a parrying character is attacked and the attack misses, they get an opportunity attack with a bonus to-hit equal to their parry bonus. Characters wielding two weapons may use one to parry and the other to riposte.</p><p><strong>Reckless Attack: </strong>Make an opportunity attack on an enemy who missed you and rolled poorly, but fumble if your attack roll fails to beat theirs.</p><p><strong>Feint: </strong>Can secretly apply a negative modifier to your own attack to simulate a poor roll. Do not add parry bonus to AC, but if an enemy responds with a <em>reckless attack</em> and misses, you can <em>riposte </em>with a bonus to-hit equal to their attack roll.</p><p></p><p><strong>Thief Variant—Swashbuckler: </strong>+1 AC at levels 1, 5, 9, & 13, movement through enemy reach does not trigger opportunity attacks, and backstab damage applies to ripostes instead.</p></blockquote><p></p>
[QUOTE="AlexOfBarbaria, post: 8564677, member: 7035226"] Greetings! I'm gearing up to start a new campaign and wanted to share—and hopefully get some feedback on—some ideas. My new campaign will be more low-fantasy and "humanocentric", so I wanted a little more crunch in the rules for mundane gear and combat. To that end I've some up with the following combat maneuvers and a Swashbuckler Thief variant. Do you see any issues with these rules in terms of balance or playability? (I use ascending AC, btw). [B]Opportunity Attacks: [/B]Moving through an enemy’s reach provokes an opportunity attack (OA). Characters can make a max. of 1 OA per round. An OA that hits does not stop movement. [B]Parry: [/B]Defer your attack to add your weapon’s parry bonus to your AC. [B]Riposte: [/B]If a parrying character is attacked and the attack misses, they get an opportunity attack with a bonus to-hit equal to their parry bonus. Characters wielding two weapons may use one to parry and the other to riposte. [B]Reckless Attack: [/B]Make an opportunity attack on an enemy who missed you and rolled poorly, but fumble if your attack roll fails to beat theirs. [B]Feint: [/B]Can secretly apply a negative modifier to your own attack to simulate a poor roll. Do not add parry bonus to AC, but if an enemy responds with a [I]reckless attack[/I] and misses, you can [I]riposte [/I]with a bonus to-hit equal to their attack roll. [B]Thief Variant—Swashbuckler: [/B]+1 AC at levels 1, 5, 9, & 13, movement through enemy reach does not trigger opportunity attacks, and backstab damage applies to ripostes instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Some combat maneuvers
Top