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General Tabletop Discussion
D&D Older Editions
Some combat maneuvers
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<blockquote data-quote="AlexOfBarbaria" data-source="post: 8566568" data-attributes="member: 7035226"><p>Eh, my players are good at just ignoring any rules I come up with that are nonsensical or overcomplicated. Then they just get used by me playing one of their retainers/companions. Like my grappling rules last campaign. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite18" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" loading="lazy" data-shortname=":ROFLMAO:" /></p><p></p><p>Swords & Wizardry as a base, though at this point my primary references are the 1e DMG and MM.</p><p></p><p>I forgot to note the primary disadvantage I had in mind: they can't use scrolls. Though thinking about it, they're probably still overpowered, and I agree with [USER=22260]@TerraDave[/USER] that it makes more sense as a Fighter variant.</p><p></p><p>You know, I agree--I went with Thief initially as that was one of my favorite kits in the Baldur's Gate games. I was also thinking of Robin Hood, but then again he's really more of a D&D Fighter than Thief, isn't he?</p><p></p><p>Ok, I remade it as a Fighter variant. <strong>Fighter Variant—Swashbuckler:</strong> <em>Tumbler</em> and <em>Deadly Riposte </em>but limited to padded, leather or studded leather armor. <strong><em>Tumbler:</em></strong> +1 AC at levels 1/5/9/13 and movement through enemy reach does not trigger opportunity attacks. <strong><em>Deadly Riposte: </em></strong>Ripostes do double damage.</p><p></p><p>Polearms get reach, archers get nothing special (because they already have unfairly high odds of survival in old D&D IMO), mounted characters get to split their move around their attack and double damage with a lance charge.</p></blockquote><p></p>
[QUOTE="AlexOfBarbaria, post: 8566568, member: 7035226"] Eh, my players are good at just ignoring any rules I come up with that are nonsensical or overcomplicated. Then they just get used by me playing one of their retainers/companions. Like my grappling rules last campaign. :ROFLMAO: Swords & Wizardry as a base, though at this point my primary references are the 1e DMG and MM. I forgot to note the primary disadvantage I had in mind: they can't use scrolls. Though thinking about it, they're probably still overpowered, and I agree with [USER=22260]@TerraDave[/USER] that it makes more sense as a Fighter variant. You know, I agree--I went with Thief initially as that was one of my favorite kits in the Baldur's Gate games. I was also thinking of Robin Hood, but then again he's really more of a D&D Fighter than Thief, isn't he? Ok, I remade it as a Fighter variant. [B]Fighter Variant—Swashbuckler:[/B] [I]Tumbler[/I] and [I]Deadly Riposte [/I]but limited to padded, leather or studded leather armor. [B][I]Tumbler:[/I][/B] +1 AC at levels 1/5/9/13 and movement through enemy reach does not trigger opportunity attacks. [B][I]Deadly Riposte: [/I][/B]Ripostes do double damage. Polearms get reach, archers get nothing special (because they already have unfairly high odds of survival in old D&D IMO), mounted characters get to split their move around their attack and double damage with a lance charge. [/QUOTE]
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