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Some comic makers would kill for D&Ds numbers and demographic.
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<blockquote data-quote="LordEntrails" data-source="post: 7974997" data-attributes="member: 6804070"><p>I've tried to get into comics a few times over the years.</p><p></p><p>The comic industry is not newbie friendly, as has been mentioned. Each time I've asked various store owners for advice as to where to start. And even though I've started at issue #1 of whatever, there are things that I'm assumed to know. Some are story line, some are medium conventions.</p><p></p><p>And then as has been mentioned, it's not particularly cost effective. If you take the cost and time mentioned before, $4 for 15 minutes adds up. Especially if I'd like to sit down for an hour or two and get involved.</p><p></p><p>There are many things competing with my time (and money), for me, comics has repeatedly (over 3 decades or so) done a poor job of getting me as a fan and customer.</p><p></p><p>If they want to grow their market, they have to keep their fans and grow new ones. Look at 5E, it wasn't designed for the hard core fans, it was designed for the casual person. Their will always be niche hard-core deep story, thousand issue running plots for those that want them (if their are enough of them). But if they want to grow, and not just maintain their customer base, they need to make their product accessible to the masses.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7974997, member: 6804070"] I've tried to get into comics a few times over the years. The comic industry is not newbie friendly, as has been mentioned. Each time I've asked various store owners for advice as to where to start. And even though I've started at issue #1 of whatever, there are things that I'm assumed to know. Some are story line, some are medium conventions. And then as has been mentioned, it's not particularly cost effective. If you take the cost and time mentioned before, $4 for 15 minutes adds up. Especially if I'd like to sit down for an hour or two and get involved. There are many things competing with my time (and money), for me, comics has repeatedly (over 3 decades or so) done a poor job of getting me as a fan and customer. If they want to grow their market, they have to keep their fans and grow new ones. Look at 5E, it wasn't designed for the hard core fans, it was designed for the casual person. Their will always be niche hard-core deep story, thousand issue running plots for those that want them (if their are enough of them). But if they want to grow, and not just maintain their customer base, they need to make their product accessible to the masses. [/QUOTE]
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Some comic makers would kill for D&Ds numbers and demographic.
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