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Some comments and questions about O.L.D.'s Magic system
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<blockquote data-quote="Steven Barker" data-source="post: 7505632" data-attributes="member: 6958504"><p>So I just reread the O.L.D. errata and it seems to address a few of the things I was asking about. It specifically adds the spellcraft skill to the [lore] category. It's adjustments to spell durations may make my math above about MP costs for creation spells a little bit wrong, but they'd still be roughly correct for 2-action casting time spells, I think.</p><p></p><p>The critical hits errata (which I thought I already knew about since I play N.E.W. with the 1.2 rules, but which does have some OLD specific stuff I'd not noticed before) raised one new question for me though. The sidebar about magic says:</p><p></p><p>That mostly seems straightforward. But in the book, compulsion effects cost 2-5 MP, rather than 1-4 like the other magic skill effects that apply conditions. Do the elevated prices remain in the new system (so normal charm status is 3 MP and severe charm is 5 MP), or do they now use the same costs as all other effects (2 and 4 MP)?</p><p></p><p>I've also been thinking some more about my questions about Creation spell costs. I think I have an idea of how it is intended to work, though the wording in the book still seems to be saying the opposite to me. The main hint is that it mentions rounding up, despite there not being any division in the rules as written and so no fractional numbers that would need rounding. Here's my guess at how it is actually supposed to work:</p><p></p><p>The cost of an creation effect (Create Object or Elemental Object) is either based on the size of the creation (from the AOE table, with Elemental Object's cost getting doubled) or on the monetary value of the items being created (value / 300 gc, rounded up!), whichever is greater.</p><p></p><p>Is that right?</p><p></p><p>If so, there are still a few things that are not be entirely clear to me:</p><ul> <li data-xf-list-type="ul">Does a small Elemental Object that's being paid for by value (e.g. a fire sword or a breastplate of shadow) still get a doubled cost, making it more like 1 MP / 150 gc? Or is the doubling only for the size based cost?</li> <li data-xf-list-type="ul">If I'm making a large creation (such as a bridge or a castle wall), do I need to estimate the value of the materials, to make sure I'm under 300 gc / MP? Or does the cost only need to be considered for character-scale items that have easy to assess prices?</li> </ul></blockquote><p></p>
[QUOTE="Steven Barker, post: 7505632, member: 6958504"] So I just reread the O.L.D. errata and it seems to address a few of the things I was asking about. It specifically adds the spellcraft skill to the [lore] category. It's adjustments to spell durations may make my math above about MP costs for creation spells a little bit wrong, but they'd still be roughly correct for 2-action casting time spells, I think. The critical hits errata (which I thought I already knew about since I play N.E.W. with the 1.2 rules, but which does have some OLD specific stuff I'd not noticed before) raised one new question for me though. The sidebar about magic says: That mostly seems straightforward. But in the book, compulsion effects cost 2-5 MP, rather than 1-4 like the other magic skill effects that apply conditions. Do the elevated prices remain in the new system (so normal charm status is 3 MP and severe charm is 5 MP), or do they now use the same costs as all other effects (2 and 4 MP)? I've also been thinking some more about my questions about Creation spell costs. I think I have an idea of how it is intended to work, though the wording in the book still seems to be saying the opposite to me. The main hint is that it mentions rounding up, despite there not being any division in the rules as written and so no fractional numbers that would need rounding. Here's my guess at how it is actually supposed to work: The cost of an creation effect (Create Object or Elemental Object) is either based on the size of the creation (from the AOE table, with Elemental Object's cost getting doubled) or on the monetary value of the items being created (value / 300 gc, rounded up!), whichever is greater. Is that right? If so, there are still a few things that are not be entirely clear to me: [LIST] [*]Does a small Elemental Object that's being paid for by value (e.g. a fire sword or a breastplate of shadow) still get a doubled cost, making it more like 1 MP / 150 gc? Or is the doubling only for the size based cost? [*]If I'm making a large creation (such as a bridge or a castle wall), do I need to estimate the value of the materials, to make sure I'm under 300 gc / MP? Or does the cost only need to be considered for character-scale items that have easy to assess prices? [/LIST] [/QUOTE]
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