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Some congrats to Bastion...
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<blockquote data-quote="DPG Darrin" data-source="post: 46348" data-attributes="member: 1002"><p>As a publisher, I've found that there are 2 ways to handle open game content. </p><p></p><p>The first way is to take the open content directly from the book and insert it into your own product (Note that we have not done this and will not do this without first touching base with the original publisher of that product to get their blessing).</p><p></p><p>The second way to use open game content is to reference the material and point the reader in the direction of the original publication. If its a monster, include detailed stat blocks along with descriptions of abilities, but no physical description. The advantage of doing it this way is that it behooves the reader to purchase the original product, and it keeps your own book from being too much of a frankenstein and avoids the danger of producing a book with little of your own content included. We've done this with some monsters on an upcoming product, and in this case we did touch base with the publishers to make sure that they would be OK with it.</p><p></p><p>That being said, so far the most generous D20 companies with regards to open game content have definitely been Green Ronin and Bastion Press. Fantasy Flight Games and Mongoose deserve honorable mentions in this category as well. Ultimately I think that making monsters and magic open game content is a great call on the part of the publisher because it encourages other publishers to treat their creations as core, and reuse them. Making the entire city of Freeport open source was an act of generosity and faith in the integrity of the other publishers in this industry.</p></blockquote><p></p>
[QUOTE="DPG Darrin, post: 46348, member: 1002"] As a publisher, I've found that there are 2 ways to handle open game content. The first way is to take the open content directly from the book and insert it into your own product (Note that we have not done this and will not do this without first touching base with the original publisher of that product to get their blessing). The second way to use open game content is to reference the material and point the reader in the direction of the original publication. If its a monster, include detailed stat blocks along with descriptions of abilities, but no physical description. The advantage of doing it this way is that it behooves the reader to purchase the original product, and it keeps your own book from being too much of a frankenstein and avoids the danger of producing a book with little of your own content included. We've done this with some monsters on an upcoming product, and in this case we did touch base with the publishers to make sure that they would be OK with it. That being said, so far the most generous D20 companies with regards to open game content have definitely been Green Ronin and Bastion Press. Fantasy Flight Games and Mongoose deserve honorable mentions in this category as well. Ultimately I think that making monsters and magic open game content is a great call on the part of the publisher because it encourages other publishers to treat their creations as core, and reuse them. Making the entire city of Freeport open source was an act of generosity and faith in the integrity of the other publishers in this industry. [/QUOTE]
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Some congrats to Bastion...
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