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<blockquote data-quote="Sidran" data-source="post: 418070" data-attributes="member: 6160"><p><strong>Belt of Scalps- </strong>This magic belt is made of the scalps of warriors. When worn by characters of Evil alignment the belt has the special ability to cause fear in the hearts of the wearers enemies. Those effected run 30’ or until out of the area of effect ( out of visual site of the belt). In addition the wearer of the belt can make himself appear to be a member of the race whose scalps were used to build the belt. Characters of a good alignment recieve a -2 to Will saves when wearing the belt, and suffer from nigtmares which effect the characters sleep. Characters who fail their Will saves against the nightmares do not memorize new spells, or gain hp the ill effects of the item stop as soon as it is withdrawn from use. <strong>Caster Level:</strong> 6th; <strong>Prerequisites: </strong>Craft Wondrous Item, Fear, and Glamour; <strong>Market Price: </strong>500 gp; <strong>Weight:</strong> 1 lb.</p><p></p><p><strong>Jinjari’s Skull </strong>This amulet is comprised of a fiendish pixies skull set with twin star rubies. When worn on a necklace by characters of evil alignment the skull sheds off a sphere of impenetrable darkness. Characters caught within the sphere are blinded. Spells such as Light, Sunlight, and Divine Fire cancel the effects of the item until their duration is complete, spells such as Continual flame, dancing lights or Moonshine have no effect on the items ability. Characters who wear this item see as they normally would. <strong>Caster Level:</strong> 8th; <strong>Prerequisites:</strong> Craft Wondrous Item, Darkness, <strong>Market Price:</strong> 1,750 gp </p><p></p><p><strong>Wraithblade-</strong> This +2 thinblade has been imbued with the essence of the mistwraiths touch. Three times per day the Wraithblade allows the wielder to make a touch attack with the weapon that deals 1d6 points of temporary Constitution damage. <strong> Caster Level:</strong> 12th; <strong>Prerequisites:</strong> Craft Magic Arms and Armor, harm;<strong> Market Price:</strong> 50,320 gp; Cost to Create: 25,320 gp + 2,000 XP.</p><p></p><p><strong>Stoutskin Cloak-</strong> Handcrafted by the Necromancer Hurrell of Lleth these nightmarish cloaks are made from the preserved skins of fallen dwarven warriors. Often they are decorated with the runic tattoos that adorned the warriors in life. Imbued with dark magics these cloaks grant their wearers a cold resistance of +5, in addition most of the cloaks were known to have secondary functions. </p><p></p><p><strong> Example of secondary functions </strong></p><p></p><p>1. Deflect Arrows feat</p><p>2. +2 to saves against cold creatures</p><p>3. + 10 Ft to speed [when worn]</p><p>4 <em> Identify </em> 3/ Day</p><p>5 Communicate with Cold Creatures </p><p>6 Undead Qualities [ When Worn]</p><p></p><p><strong>Caster Level:</strong> 9th; <strong>Prerequisites:</strong> Craft Magic Arms and Armor, Resist Elements (Cold) One addition requirement (DM's choice) ; <strong>Market Price: </strong>8,165 gp; <strong>Cost to Create: </strong> 6,665 gp + 400 XP.</p></blockquote><p></p>
[QUOTE="Sidran, post: 418070, member: 6160"] [b]Belt of Scalps- [/b]This magic belt is made of the scalps of warriors. When worn by characters of Evil alignment the belt has the special ability to cause fear in the hearts of the wearers enemies. Those effected run 30’ or until out of the area of effect ( out of visual site of the belt). In addition the wearer of the belt can make himself appear to be a member of the race whose scalps were used to build the belt. Characters of a good alignment recieve a -2 to Will saves when wearing the belt, and suffer from nigtmares which effect the characters sleep. Characters who fail their Will saves against the nightmares do not memorize new spells, or gain hp the ill effects of the item stop as soon as it is withdrawn from use. [b]Caster Level:[/b] 6th; [b]Prerequisites: [/b]Craft Wondrous Item, Fear, and Glamour; [b]Market Price: [/b]500 gp; [b]Weight:[/b] 1 lb. [b]Jinjari’s Skull [/b]This amulet is comprised of a fiendish pixies skull set with twin star rubies. When worn on a necklace by characters of evil alignment the skull sheds off a sphere of impenetrable darkness. Characters caught within the sphere are blinded. Spells such as Light, Sunlight, and Divine Fire cancel the effects of the item until their duration is complete, spells such as Continual flame, dancing lights or Moonshine have no effect on the items ability. Characters who wear this item see as they normally would. [b]Caster Level:[/b] 8th; [b]Prerequisites:[/b] Craft Wondrous Item, Darkness, [b]Market Price:[/b] 1,750 gp [b]Wraithblade-[/b] This +2 thinblade has been imbued with the essence of the mistwraiths touch. Three times per day the Wraithblade allows the wielder to make a touch attack with the weapon that deals 1d6 points of temporary Constitution damage. [b] Caster Level:[/b] 12th; [b]Prerequisites:[/b] Craft Magic Arms and Armor, harm;[b] Market Price:[/b] 50,320 gp; Cost to Create: 25,320 gp + 2,000 XP. [b]Stoutskin Cloak-[/b] Handcrafted by the Necromancer Hurrell of Lleth these nightmarish cloaks are made from the preserved skins of fallen dwarven warriors. Often they are decorated with the runic tattoos that adorned the warriors in life. Imbued with dark magics these cloaks grant their wearers a cold resistance of +5, in addition most of the cloaks were known to have secondary functions. [b] Example of secondary functions [/b] 1. Deflect Arrows feat 2. +2 to saves against cold creatures 3. + 10 Ft to speed [when worn] 4 [i] Identify [/i] 3/ Day 5 Communicate with Cold Creatures 6 Undead Qualities [ When Worn] [b]Caster Level:[/b] 9th; [b]Prerequisites:[/b] Craft Magic Arms and Armor, Resist Elements (Cold) One addition requirement (DM's choice) ; [b]Market Price: [/b]8,165 gp; [b]Cost to Create: [/b] 6,665 gp + 400 XP. [/QUOTE]
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