Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some custom Magical Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 419003" data-attributes="member: 3051"><p>The belt and scalp are all horribly underpriced. Even making them useable only by Evil characters only multiplies your cost by 70% (DMG, p. 243)</p><p></p><p>Belt: You haven't specified the Save, Save DC, or number of uses per day for the effects. You haven't specified re-rolls on the Fear either (i.e., if I don't save, I can't go within 30' of him ever again?) The only range you've really given is Line-of-Sight, which is WAY too large. The Fear also doesn't seem to require any sort of action by the user. To top it all off it's also a "Change Self" at will with limited form. With all this, I'd put the price in the 20k range, even if the Fear was low DC and limited charges. It's just an insanely good item for a bad guy. If you make this be an aura effect (everyone who approaches saves vs. Fear) then you have an effect that's better than the 6th-level spell Repulsion, which costs a LOT (132k by the book).</p><p></p><p>Scalp: it's use-activated Darkness at will (which would cost 12,000) but with the ability to be unaffected. Easily a 20k item, but it's even stronger than that, for the reason the Sadist said: you're almost entirely immune to attack unless someone uses one of the spells that specifically counters the effect.</p><p></p><p>Cloak: Cold Resist 5 (I assume that's what you meant and not +5 to saves vs. cold effects) wouldn't be very expensive (Endure Elements at will is only 2000, and you're basically making it a permanent ability in exchange for limiting which element), but look at the other abilities you're letting them choose from:</p><p>1> A feat that normally requires DEX 13 and Improved Unarmed Strike. Items that bestow Feats aren't cheap; looking at the Intelligent weapons, I'd say 5k is fair for average Feats.</p><p>2> +2 to all saves against a general type should be roughly Feat-level.</p><p>3> As good as Speed of Thought (without the prerequisites) or twice as good as that General feat from a splatbook.</p><p>4> 3 uses per day of a level 1 spell would be 1080 gold, but it's an 8-hour casting time so there's no need for 3 uses. The arcane version has a material component you haven't accounted for, which would add 3000 (and for the Magic Domain it's a level 2 spell costing 6480 total, so you can't avoid the component that way)</p><p>5> No idea on cost, this'd be a cheap one though.</p><p>6> You can't do this one. It's WAY too strong. From the MM:</p><p>"Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage"</p><p>That's like a dozen Feats in one shot. Most characters I know would give their left nut for half of these. Even if you give them the drawbacks of undead (no more class progression, can be turned, etc.) they still come out way ahead.</p><p></p><p>So, the cloak might be balanced at that cost if you have one of the weaker secondary abilities. </p><p></p><p>The big question is, normally items have a material cost equal to 1/2 their market price and an XP cost equal to market price / 25; why is this item different?</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 419003, member: 3051"] The belt and scalp are all horribly underpriced. Even making them useable only by Evil characters only multiplies your cost by 70% (DMG, p. 243) Belt: You haven't specified the Save, Save DC, or number of uses per day for the effects. You haven't specified re-rolls on the Fear either (i.e., if I don't save, I can't go within 30' of him ever again?) The only range you've really given is Line-of-Sight, which is WAY too large. The Fear also doesn't seem to require any sort of action by the user. To top it all off it's also a "Change Self" at will with limited form. With all this, I'd put the price in the 20k range, even if the Fear was low DC and limited charges. It's just an insanely good item for a bad guy. If you make this be an aura effect (everyone who approaches saves vs. Fear) then you have an effect that's better than the 6th-level spell Repulsion, which costs a LOT (132k by the book). Scalp: it's use-activated Darkness at will (which would cost 12,000) but with the ability to be unaffected. Easily a 20k item, but it's even stronger than that, for the reason the Sadist said: you're almost entirely immune to attack unless someone uses one of the spells that specifically counters the effect. Cloak: Cold Resist 5 (I assume that's what you meant and not +5 to saves vs. cold effects) wouldn't be very expensive (Endure Elements at will is only 2000, and you're basically making it a permanent ability in exchange for limiting which element), but look at the other abilities you're letting them choose from: 1> A feat that normally requires DEX 13 and Improved Unarmed Strike. Items that bestow Feats aren't cheap; looking at the Intelligent weapons, I'd say 5k is fair for average Feats. 2> +2 to all saves against a general type should be roughly Feat-level. 3> As good as Speed of Thought (without the prerequisites) or twice as good as that General feat from a splatbook. 4> 3 uses per day of a level 1 spell would be 1080 gold, but it's an 8-hour casting time so there's no need for 3 uses. The arcane version has a material component you haven't accounted for, which would add 3000 (and for the Magic Domain it's a level 2 spell costing 6480 total, so you can't avoid the component that way) 5> No idea on cost, this'd be a cheap one though. 6> You can't do this one. It's WAY too strong. From the MM: "Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage" That's like a dozen Feats in one shot. Most characters I know would give their left nut for half of these. Even if you give them the drawbacks of undead (no more class progression, can be turned, etc.) they still come out way ahead. So, the cloak might be balanced at that cost if you have one of the weaker secondary abilities. The big question is, normally items have a material cost equal to 1/2 their market price and an XP cost equal to market price / 25; why is this item different? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some custom Magical Items
Top