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<blockquote data-quote="Impeesa" data-source="post: 5577350" data-attributes="member: 498"><p>I think your second paragraph sort of negates your first. It's probably more correct to say the challenge spectrum has widened rather than moved down. Yeah, the leveling experience is dead easy now. And it's great, I've had a few people start playing just recently who like it now and probably would have been put off by the WoW of six years ago. </p><p></p><p>On the other hand, I've earned my Light of Dawn and Blackwing's Bane titles the hard way, and along with the rest of the raid content it's been a pretty challenging experience. Guilds better than mine have described the current raid content as the most relentless challenge yet. But it has no artificial pacing mechanics, like 10-minute corpse runs, bosses that despawn after an hour, or take 15 minutes to respawn after a wipe. Tools exist to analyze every point of damage dealt and taken immediately following each attempt. The challenge is higher, but you can put effort into it much, much more efficiently now than ever before. Between that and the option of a much easier experience for those who desire it, we get the effect quoted in the article: people go through the content available to their skill and time limits faster than ever, and so the natural rise and fall of subs between content waves grows sharper. </p><p></p><p></p><p></p><p></p><p>By the time Kara dropped badges (2.3), yeah, it had been nerfed many times. When it was current content, it was definitely no joke. It's true that many heroics were harder, but only because many BC heroics were absolutely brutal at release.</p></blockquote><p></p>
[QUOTE="Impeesa, post: 5577350, member: 498"] I think your second paragraph sort of negates your first. It's probably more correct to say the challenge spectrum has widened rather than moved down. Yeah, the leveling experience is dead easy now. And it's great, I've had a few people start playing just recently who like it now and probably would have been put off by the WoW of six years ago. On the other hand, I've earned my Light of Dawn and Blackwing's Bane titles the hard way, and along with the rest of the raid content it's been a pretty challenging experience. Guilds better than mine have described the current raid content as the most relentless challenge yet. But it has no artificial pacing mechanics, like 10-minute corpse runs, bosses that despawn after an hour, or take 15 minutes to respawn after a wipe. Tools exist to analyze every point of damage dealt and taken immediately following each attempt. The challenge is higher, but you can put effort into it much, much more efficiently now than ever before. Between that and the option of a much easier experience for those who desire it, we get the effect quoted in the article: people go through the content available to their skill and time limits faster than ever, and so the natural rise and fall of subs between content waves grows sharper. By the time Kara dropped badges (2.3), yeah, it had been nerfed many times. When it was current content, it was definitely no joke. It's true that many heroics were harder, but only because many BC heroics were absolutely brutal at release. [/QUOTE]
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