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<blockquote data-quote="cignus_pfaccari" data-source="post: 5579729" data-attributes="member: 14557"><p>Heh. You'd guess wrong. I haven't had GS in ages. I do have to say that, when I did, I enjoyed reviewing the DPS/GS ratios on Recount and seeing how bad some of the high-GS people could be.</p><p></p><p>But given that gear has a demonstrably correlative effect on throughput*, as stats have direct effects on damage, healing, and mitigation, and this was on my alt, *and* I had money to burn, it only made sense to get a couple of useful pieces once I found out we were doing Karazhan at a guild LAN party, so I could actually pull my weight and not feel like I was being carried by my friends.</p><p></p><p>* - This is, of course, not to say that skill and knowledge don't. All things being equal, though, a toon in all greens with the same spec, knowledge, and ability will be outperformed by the same toon in blues, who will in turn be outperformed by the same toon in purples, simply because they have more stats. But the good player in greens will quite possibly do better than the poor player in blues or purples.</p><p></p><p></p><p></p><p>See the italicized part. There is a world of difference between a guild run, where you can coordinate easily and know everyone's capabilities, and a pug, where it's the luck of the draw. You might get competent people, and you might get people who are used to AOEing everything and /ragequit on the first mistake, be it their own or someone else's.</p><p></p><p>With a guild run and Vent? They weren't bad. In a pug where at best you might get hurriedly-typed instructions (which I tended to wind up having to do) and people who assume you're capable of reading their minds? Hope everybody knows what to do!</p><p></p><p>I suspect I wound up doing a LOT more runs in pugs than you did, since not all of my friends and guildies were on when I wanted to do a dungeon. This was even more fun when people had to discover the entrance to get the dungeon in the dungeon finder. I got REALLY tired of doing Heroic Deadmines and SFK.</p><p></p><p>Lumping these two quotes together for a response:</p><p></p><p></p><p>and </p><p></p><p></p><p>Yup to both. As long as the group doesn't make too many little mistakes, or doesn't make a big one, they're okay. It does seem that the threshold for fatal mistakes is lower now than it was back in Wrath, but I can't say that for sure. </p><p></p><p>Once everybody knows what they're doing on the encounter, and is unlikely to make unforced errors, you shouldn't have an issue. Of course, different people learn at different rates, and you can't completely eliminate the possibility of brain farts or forced errors (like connection issues, kid/pet puking, etc).</p><p></p><p></p><p></p><p>You know, I could've sworn I had badge gear by the time ZA dropped, but apparently not (my rogue has exactly one heroic TBC dungeon achievement). Took a while to dig up the reference on Wowpedia.</p><p></p><p>Apparently, I farmed the hell out of Kara post-2.3, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5579729, member: 14557"] Heh. You'd guess wrong. I haven't had GS in ages. I do have to say that, when I did, I enjoyed reviewing the DPS/GS ratios on Recount and seeing how bad some of the high-GS people could be. But given that gear has a demonstrably correlative effect on throughput*, as stats have direct effects on damage, healing, and mitigation, and this was on my alt, *and* I had money to burn, it only made sense to get a couple of useful pieces once I found out we were doing Karazhan at a guild LAN party, so I could actually pull my weight and not feel like I was being carried by my friends. * - This is, of course, not to say that skill and knowledge don't. All things being equal, though, a toon in all greens with the same spec, knowledge, and ability will be outperformed by the same toon in blues, who will in turn be outperformed by the same toon in purples, simply because they have more stats. But the good player in greens will quite possibly do better than the poor player in blues or purples. See the italicized part. There is a world of difference between a guild run, where you can coordinate easily and know everyone's capabilities, and a pug, where it's the luck of the draw. You might get competent people, and you might get people who are used to AOEing everything and /ragequit on the first mistake, be it their own or someone else's. With a guild run and Vent? They weren't bad. In a pug where at best you might get hurriedly-typed instructions (which I tended to wind up having to do) and people who assume you're capable of reading their minds? Hope everybody knows what to do! I suspect I wound up doing a LOT more runs in pugs than you did, since not all of my friends and guildies were on when I wanted to do a dungeon. This was even more fun when people had to discover the entrance to get the dungeon in the dungeon finder. I got REALLY tired of doing Heroic Deadmines and SFK. Lumping these two quotes together for a response: and Yup to both. As long as the group doesn't make too many little mistakes, or doesn't make a big one, they're okay. It does seem that the threshold for fatal mistakes is lower now than it was back in Wrath, but I can't say that for sure. Once everybody knows what they're doing on the encounter, and is unlikely to make unforced errors, you shouldn't have an issue. Of course, different people learn at different rates, and you can't completely eliminate the possibility of brain farts or forced errors (like connection issues, kid/pet puking, etc). You know, I could've sworn I had badge gear by the time ZA dropped, but apparently not (my rogue has exactly one heroic TBC dungeon achievement). Took a while to dig up the reference on Wowpedia. Apparently, I farmed the hell out of Kara post-2.3, though. :) Brad [/QUOTE]
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