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General Tabletop Discussion
*Dungeons & Dragons
Some feats/options are removing cool mechanical features of the game
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<blockquote data-quote="The Crimson Binome" data-source="post: 6777532" data-attributes="member: 6775031"><p>I think you're missing a couple of things which might change your perspective. Trust me, the game works perfectly fine without the inclusion of feats.</p><p></p><p>In regards to archery and cover, the penalty for partial cover (-2) is directly offset by the benefit of being a trained archer (a Fighter or Ranger with the Archery style). The only reason why Archery gives a bonus to hit, while no other style does, is because you will frequently be in situations where you would otherwise be affected by cover.</p><p></p><p>Crossbows are simple weapons, and work extremely well for both Clerics and Rogues (who aren't proficient in longbows anyway). You don't need to overcome the Loading limitation, because the weapon isn't meant to be used by anyone with the Extra Attack feature.</p><p></p><p>If you are using feats, then it is definitely an issue that most concepts have one or two feats that clearly make them more powerful. It's not usually an interesting choice, because the one or two feats you'll want should be extremely obvious. This is a typical problem of any game with feats in it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6777532, member: 6775031"] I think you're missing a couple of things which might change your perspective. Trust me, the game works perfectly fine without the inclusion of feats. In regards to archery and cover, the penalty for partial cover (-2) is directly offset by the benefit of being a trained archer (a Fighter or Ranger with the Archery style). The only reason why Archery gives a bonus to hit, while no other style does, is because you will frequently be in situations where you would otherwise be affected by cover. Crossbows are simple weapons, and work extremely well for both Clerics and Rogues (who aren't proficient in longbows anyway). You don't need to overcome the Loading limitation, because the weapon isn't meant to be used by anyone with the Extra Attack feature. If you are using feats, then it is definitely an issue that most concepts have one or two feats that clearly make them more powerful. It's not usually an interesting choice, because the one or two feats you'll want should be extremely obvious. This is a typical problem of any game with feats in it. [/QUOTE]
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Some feats/options are removing cool mechanical features of the game
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