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General Tabletop Discussion
*Dungeons & Dragons
Some feats/options are removing cool mechanical features of the game
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<blockquote data-quote="Argyle King" data-source="post: 6777589" data-attributes="member: 58416"><p>You have some good points. </p><p></p><p>I suppose it's a matter of taste.</p><p></p><p>Still, my opinion is that sharpshooter is one of the best feats. If you take Archery style, you're already at +2 to hit. Sharpshooter takes away cover's usual effects; so now you're up 2. Not taking the DEX bump puts you down one, but you're still effectively at +1 above what you'd normally have. So, in reality, you're only taking a -4 penalty for a possible +10 to damage.</p><p></p><p>Is -4 a big penalty? Sure, but this all assumes you never find a magic item or get a DEX bump from anything else. </p><p></p><p>I'm not a power gamer, so I dont know the odds or dps ratings or whatever. All I know is that it appears to work out pretty well in play. The Wednesday game I'm in has two rangers both using Sharpshooter, and it's not uncommon to see an enemy killed before the enemy is anywhere near either of them. One player is a fighter/ranger Halfling using the combo of stealth for advantage, Champion Archetype, and Archery style with the Hunter Archetype. The other is a single-class beast master ranger who uses his bird animal companion to Help for advantage. </p><p></p><p>As for granularity... I have a few ideas, but I don't yet have them mentally hashed out enough. One idea is to base the penalty on your proficiency bonus and the damage boost on (proficiency X 2).</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6777589, member: 58416"] You have some good points. I suppose it's a matter of taste. Still, my opinion is that sharpshooter is one of the best feats. If you take Archery style, you're already at +2 to hit. Sharpshooter takes away cover's usual effects; so now you're up 2. Not taking the DEX bump puts you down one, but you're still effectively at +1 above what you'd normally have. So, in reality, you're only taking a -4 penalty for a possible +10 to damage. Is -4 a big penalty? Sure, but this all assumes you never find a magic item or get a DEX bump from anything else. I'm not a power gamer, so I dont know the odds or dps ratings or whatever. All I know is that it appears to work out pretty well in play. The Wednesday game I'm in has two rangers both using Sharpshooter, and it's not uncommon to see an enemy killed before the enemy is anywhere near either of them. One player is a fighter/ranger Halfling using the combo of stealth for advantage, Champion Archetype, and Archery style with the Hunter Archetype. The other is a single-class beast master ranger who uses his bird animal companion to Help for advantage. As for granularity... I have a few ideas, but I don't yet have them mentally hashed out enough. One idea is to base the penalty on your proficiency bonus and the damage boost on (proficiency X 2). [/QUOTE]
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Some feats/options are removing cool mechanical features of the game
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