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General Tabletop Discussion
*Dungeons & Dragons
Some feats/options are removing cool mechanical features of the game
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<blockquote data-quote="mellored" data-source="post: 6777824" data-attributes="member: 6801209"><p>To compare... assuming archery style.</p><p></p><p>Sharpshooter</p><p>1d8+13 * .36 = 6.3 damage</p><p>No penalty for cover</p><p>No penalty for long range</p><p></p><p></p><p>+2 Dex</p><p>+1d8+4 * .65 = 5.525 damage (.775 lower)</p><p>+1 initiative</p><p>+1 AC</p><p>+1 dex saves</p><p>+1 stealth, slight of hand, and other things.</p><p></p><p></p><p>So... doesn't seem like you need to get it to me...</p><p></p><p>Yes.</p><p>My cleric does. As could a wizard (who dips 1 level of cleric).</p><p></p><p>There's room for both.</p><p></p><p>If someone want's to be an archer but doesn't want to fiddle with the cover system, then it seems perfectly reasonable to allow a feat to ignore it. Boring for you (and me), but some people want to spend their time doing other things then worry about positioning.</p><p></p><p></p><p>That said, there's also room for a special arrow feat. Which sounds awesome. Or a whip feat that let's you trip, grapple, or swing on it. The rile idea is solid as well.</p></blockquote><p></p>
[QUOTE="mellored, post: 6777824, member: 6801209"] To compare... assuming archery style. Sharpshooter 1d8+13 * .36 = 6.3 damage No penalty for cover No penalty for long range +2 Dex +1d8+4 * .65 = 5.525 damage (.775 lower) +1 initiative +1 AC +1 dex saves +1 stealth, slight of hand, and other things. So... doesn't seem like you need to get it to me... Yes. My cleric does. As could a wizard (who dips 1 level of cleric). There's room for both. If someone want's to be an archer but doesn't want to fiddle with the cover system, then it seems perfectly reasonable to allow a feat to ignore it. Boring for you (and me), but some people want to spend their time doing other things then worry about positioning. That said, there's also room for a special arrow feat. Which sounds awesome. Or a whip feat that let's you trip, grapple, or swing on it. The rile idea is solid as well. [/QUOTE]
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Some feats/options are removing cool mechanical features of the game
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