Some feats

Ferret

Explorer
Quick sheath
You know where your sheath is, and can use it quick.
Prerequest: Quickdraw, dex 15, wis 15
Benefit: As a free action you can shath your weapon (anything that can fit on a belt, a shortsword, cross bow and a lantern are all applicable, great swords, battering rams and other items that need care to put away are not applicable). This negates the AoO, because of this all Ijitsu attacks made after a weapon is seathed suffer - 10 penalty, due to the concentration needed to sheath a weapon at speed, also the maximum damage dealable is 4d6.
Special:As a varient you can rule that anyone may attept to quick sheath a weapon; the target be it belt of scabbard has an AC of 26(10+16 for being fine) and the sheather takes a -10 to attack (Due to thefact that you don't want an AoO on yourself). A miss means you have hit your self and all opponents gain a +4 to intimidate chacks, if a 1 is rolled treat as a Crit, the intimidate bonus is +8.

HIDE SPELL [Metamagic]
You can replace the verbal and somatic commponents, for any words chosen
Benefit: You may make a bluff check and add that to the spellcraft DC, if the veiwers have no skill or do not try to(A sense motive check is required to realise a spell is being cast) they do not know a spell is being cast. The words chosen cannot be grater then 1d4Xcaster level divided by 5 words long. For example: Willis a necomancer at level 20 wishes to casst a hiden animate dead spell after the local paladin finds a body he killed, the paladin and willis go closer, "What is this? A black onyx in his mouth, how curious, what on Faerûn is happening?" And points to the mouth and strokes his beard, the zombie is animated.

The only problem is at what level should it be cast at?

HARNESS SPELL [Metamagic]
You can Change the Numbers used.
Benefit: All numeric effects in the spell can be chosen, this spell doesn't not alow the effects to go over the max or under the minimum of the spell(A fire ball normall cast at 20d6 may not go up to 21d6). Thus a caster may cast a reincarnation spell and choose the number 77 and bring them back as a human.

The only problem is at what level should it be cast at?
 

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Quick Sheath :
I'm a little confused by your wording - what effect are you trying to produce exactly? I think you're just trying to say that "you can sheathe your weapon as a free action without provoking an AoO", but there's all that other language in there.

Hide Spell:
This one is *nasty*, and again I'm a little confused. I'll also point out that there is a world of difference between concealing which spell is being cast (something modelled well by your increased spellcraft DC) and hiding the fact that your casting a spell at all, which normally takes at least two feats <i>Silent Spell</i> and <i>Still Spell</i>. Bards have a feat that allows them to integrate spellcasting with their performance, but yours is a little stronger.
If the feat is split in two, the Spellcraft DC boost is probably worth a +1 spell level. The other I wouldn't allow.

Harness Spell:
This is a neat variant, and probably the best of the three, IMO. I'd put this at +1 spell level. Something to remind your players of though - a 10th level wizard can cast a 2d6 fireball (instead of 10d6), if he wants, without using any feats at all.
 

On the first I don't want a Quickdraw, attack, Quicksheath and repeat with Ijitsu. The second was writen in the msg box, so I'll go iedit it as soon as i can. The third: They can? Woew!
 

I don't know much about the Iajitsu feat (I don't own OA), but if that's all you're worried about, just add the limitation "This feat can only be used once per round.", which is the same one that's on Quicken Spell (and for much the same reason).

Also, the Harness Spell feat offers one significant benefit over "downcasting" - when that 10th level wizard cast a 2d6 fireball, all the level-dependent variables in the spell are affected at the same time. Your Harness Spell feat offers the ability to "downcast" the damage, but keep the rest of the variables at the maximum level possible. Plus, of course, it affects the non-level dependent variables (or at least one of them) as well. A nice, subtle, metamagic feat, that I might just steal for myself.

A question - if I apply Harness Spell to dispel magic, can I use it to guarantee a 20 on my dispel check?

BTW, a feat that fixed all of the variables of a spell is probably a +2 spell level feat.
 


Some thoughts;

1; houserule Iajutsu (sp?) to only be useable the first attack (while unsheathing) in an encounter, and liberally pelt any player who _ever_ asks to re-sheath their weapon to get the bonus twice! Then your first feat is fine.

2; for me, and I would think several other DMs, your second feat would need to be at the same cost in extra levels a Silent Spell, hence why not just use silent spell? (essentially you are disallowing the Spellcraft roll to recognise the spell, which means you should rename the feat "uncounterable spell", and that will guide you to how powerful the feat is...) Additionally, while "happy" for a caster to eliminate the verbal component, I would never let them substitute any words of their choice - it violates the very crux of my view of D&D magic. Besides, the effects is best gained by using Silent Spell, and then simply choosing to mutter whatever words you desire, totally unrelated to the spell being cast...

3; considering when you pick the numerical value for a fireball (for example) there is nothing to prevent you picking the maximum, this feat has to cost as many extra levels as Maximize Spell - else it becomes a cheaper version of that. In fact, since it is better (allows more control, affects other variables) it needs to cost more!
I would correct this by making Maximize a pre-requisite for this feat and having it cost the same (i.e. effectively costs more because you spent 2 feats to get the effect)

---

As an aside; how can the resurrect roll be controlled, but the dispell roll not? This seems very illogical, and not defined in the feat text at all.
 

Quick Sheath: To be fair, I can't see anyone actually taking this feat. How often do you sheath a weapon in combat? Given that sheathing a weapon is a free action anyway, this is unlikely to be particularly useful.

Hide Spell: There is a Disguise Spell in Song & Silence. Something modelled on that may be more appropriate.

Harness Spell: First off, you cannot cast a Fireball at 2d6 as the minimum caster level is 5 (or 6 for sorcerors). Secondly, it would probably have to be at least +4 levels. It can feasibly replicate Maximise Spell, and has further utility benefits. At that level, you could probably justify being able to set dispel rolls and the like (given that a Harnessed Dispel uses a 7th level slot, this is not unreasonable).
 

Al said:
Harness Spell: First off, you cannot cast a Fireball at 2d6 as the minimum caster level is 5 (or 6 for sorcerors). Secondly, it would probably have to be at least +4 levels. It can feasibly replicate Maximise Spell, and has further utility benefits. At that level, you could probably justify being able to set dispel rolls and the like (given that a Harnessed Dispel uses a 7th level slot, this is not unreasonable).
I stand corrected on the 2d6 fireball; I had missed the "minimum caster level" clause.

I think I begin to agree with you on the "any random variable". I had been thinking of it as fixing number of dice, but since (as worded) it's fixing the die results, it's much more powerful than I initially though.

I still like what I think was the original impetus, though - being able to choose an abitrary caster level less than max. A 2d6 fireball would be cool.
 

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