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Some fighter powers
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<blockquote data-quote="RangerWickett" data-source="post: 4565535" data-attributes="member: 63"><p>That’ll Leave a Mark</p><p>Fighter Attack 3</p><p>You deliver a stinging hit that reminds your foe not to ignore you.</p><p>Encounter - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier damage.</p><p> Weapon: If you’re wielding an axe, a hammer, a mace, or a pick and you mark the target, if this attack’s damage leaves the creature bloodied, it remains marked until the end of the encounter, or until another mark supersedes it.</p><p></p><p>Clinch Attack</p><p>Fighter Attack 3</p><p>Your attack creates an opening for you to grab your enemy.</p><p>Encounter - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage, and if the target is your size, smaller than you, or one size category larger than you, you can make a secondary attack.</p><p>Secondary Target: The same creature.</p><p>Secondary Attack: Strength vs. Reflex. Do not add any weapon modifiers.</p><p>Hit: If you are not adjacent to the target, you can shift up to one square to be adjacent. If you do not have a free hand, you can choose to drop your weapon, or hold a two-handed weapon in one hand. Then if you are adjacent and have a free hand, you grab the target.</p><p> Weapon: If you’re wielding a flail or light blade, you gain a bonus to the secondary attack equal to your Dexterity modifier, and you don’t need a free hand to make the grab. </p><p></p><p>Vaulting Strike</p><p>Fighter Attack 3</p><p>You jump high and strike at a foe who was out of reach.</p><p>Encounter - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier damage.</p><p>Weapon: If you are wielding a polearm, spear, or staff and are trained in Athletics, you can fly 2 squares before the attack. After the attack, if you are airborne, you fall, but take no damage from the first 10 feet. If the square you land in is occupied, you fall prone and shift into the nearest unoccupied square.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4565535, member: 63"] That’ll Leave a Mark Fighter Attack 3 You deliver a stinging hit that reminds your foe not to ignore you. Encounter - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Weapon: If you’re wielding an axe, a hammer, a mace, or a pick and you mark the target, if this attack’s damage leaves the creature bloodied, it remains marked until the end of the encounter, or until another mark supersedes it. Clinch Attack Fighter Attack 3 Your attack creates an opening for you to grab your enemy. Encounter - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and if the target is your size, smaller than you, or one size category larger than you, you can make a secondary attack. Secondary Target: The same creature. Secondary Attack: Strength vs. Reflex. Do not add any weapon modifiers. Hit: If you are not adjacent to the target, you can shift up to one square to be adjacent. If you do not have a free hand, you can choose to drop your weapon, or hold a two-handed weapon in one hand. Then if you are adjacent and have a free hand, you grab the target. Weapon: If you’re wielding a flail or light blade, you gain a bonus to the secondary attack equal to your Dexterity modifier, and you don’t need a free hand to make the grab. Vaulting Strike Fighter Attack 3 You jump high and strike at a foe who was out of reach. Encounter - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Weapon: If you are wielding a polearm, spear, or staff and are trained in Athletics, you can fly 2 squares before the attack. After the attack, if you are airborne, you fall, but take no damage from the first 10 feet. If the square you land in is occupied, you fall prone and shift into the nearest unoccupied square. [/QUOTE]
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