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Some Gems I Have Forgotten In The DMG
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8627844" data-attributes="member: 6871653"><p>Yeah, I wish they buff the explorations rules a little by merging the hexcrawl of ToA and all the exploration rules that are currently split across the PHB and the DMG, with maybe the encounters by region of XGtE.</p><p></p><p>Something like this:</p><p><strong>Exploration</strong></p><ul> <li data-xf-list-type="ul">Speed of travel/distances (sidebar: mounts)</li> <li data-xf-list-type="ul">Weather and environmental effects (from regular challenges to planar effects)</li> <li data-xf-list-type="ul">Roles while travelling and their effect.</li> <li data-xf-list-type="ul">Attrition: how to pace encounters in long exploration sequences. Healing variant rules.</li> <li data-xf-list-type="ul">The environment types: coastal, forest, arctic etc</li> <li data-xf-list-type="ul">Encounter tables per region.</li> </ul><p></p><p><strong>Social</strong></p><ul> <li data-xf-list-type="ul">Factions and questgivers</li> <li data-xf-list-type="ul">Creating a vilain/NPC tables</li> <li data-xf-list-type="ul">Social challenges DC with starting reaction roll</li> <li data-xf-list-type="ul">Loyalty</li> <li data-xf-list-type="ul">Renown and Faith</li> <li data-xf-list-type="ul">Downtime activities</li> </ul><p></p><p><strong>Battle</strong></p><ul> <li data-xf-list-type="ul">Handling mobs, mythic trait and legendary creatures</li> <li data-xf-list-type="ul">Optional traits/template to add to a creature to make it beefier.</li> <li data-xf-list-type="ul">Morale (sidebar variant: system shock, lingering injuries)</li> <li data-xf-list-type="ul">Creature workshop: CR and encounter building</li> </ul><p>-</p><p></p><p><strong>Delve</strong></p><ul> <li data-xf-list-type="ul">Items/magic items (sidebar variant: speed factor, new weapons)</li> <li data-xf-list-type="ul">Damaging items and structures</li> <li data-xf-list-type="ul">Random dungeon building and world-building.</li> </ul><p></p><p>Magic</p><ul> <li data-xf-list-type="ul">Schools of magic</li> <li data-xf-list-type="ul">Scroll/potion mishaps</li> <li data-xf-list-type="ul">low magic variant (different spell progression or ritual rules)</li> </ul><p>- Skill variant, healing variant, spellpoint etc would all be in the PHB, as are the pantheons and the planar lore, if need be.</p><p></p><p>Removed are: Sanity and Honor rules, madness rules, etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8627844, member: 6871653"] Yeah, I wish they buff the explorations rules a little by merging the hexcrawl of ToA and all the exploration rules that are currently split across the PHB and the DMG, with maybe the encounters by region of XGtE. Something like this: [B]Exploration[/B] [LIST] [*]Speed of travel/distances (sidebar: mounts) [*]Weather and environmental effects (from regular challenges to planar effects) [*]Roles while travelling and their effect. [*]Attrition: how to pace encounters in long exploration sequences. Healing variant rules. [*]The environment types: coastal, forest, arctic etc [*]Encounter tables per region. [/LIST] [B]Social[/B] [LIST] [*]Factions and questgivers [*]Creating a vilain/NPC tables [*]Social challenges DC with starting reaction roll [*]Loyalty [*]Renown and Faith [*]Downtime activities [/LIST] [B]Battle[/B] [LIST] [*]Handling mobs, mythic trait and legendary creatures [*]Optional traits/template to add to a creature to make it beefier. [*]Morale (sidebar variant: system shock, lingering injuries) [*]Creature workshop: CR and encounter building [/LIST] - [B]Delve[/B] [LIST] [*]Items/magic items (sidebar variant: speed factor, new weapons) [*]Damaging items and structures [*]Random dungeon building and world-building. [/LIST] Magic [LIST] [*]Schools of magic [*]Scroll/potion mishaps [*]low magic variant (different spell progression or ritual rules) [/LIST] - Skill variant, healing variant, spellpoint etc would all be in the PHB, as are the pantheons and the planar lore, if need be. Removed are: Sanity and Honor rules, madness rules, etc [/QUOTE]
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