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Some Gems I Have Forgotten In The DMG
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<blockquote data-quote="EzekielRaiden" data-source="post: 8628124" data-attributes="member: 6790260"><p>Technically it would be more <em>attempted</em> to play with rather than <em>actually</em> played with. But I'd say something like a dozen? And <em>several</em> more that I did not even bother with <em>because</em> they made this stance so clear.</p><p></p><p>It's also...I mean come on. How many people have you seen <em>on this forum</em> who get real super testy about anyone even mildly "assuming" that they'll be able to take feats? This is not some strange, alien thing. LOTS of 5e DMs treat really basic "optional" rules like they're stinky garbage.</p><p></p><p></p><p>I mean, I'm sure there's some of that. This is being worn pretty openly, as noted above. I admit that a <em>portion</em> of this is that yes, I did have some player-made homebrew that I was shopping around to try to find a game where I could playtest it (fully open to the idea that it would need fixes).</p><p></p><p></p><p>Both of which are fine (though as I have said, I am super not keen on changes of that sort when they're already in play.)</p><p></p><p>On reflection, I should note that there <em>is</em> one area where (official) variant rules are embraced almost to the point of replacing the usual ones: resting and healing, to make either harder and less frequent. Though even there it tends to get replaced by whichever <em>even more strident</em> houserules the DM fancies on that front.</p><p></p><p></p><p>Because it's an attitude that has made my gaming more frustrating and more difficult, and because it has led to what I see as a dominant gaming culture opposed to some of the things I see as important to a healthy game.</p><p></p><p></p><p>Ah, that's right. I remember now that I'd looked at it and thought there was some kind of issue, but it's been a while.</p><p></p><p></p><p>No real comment on the benefits or flaws of the flanking rules specifically. Just noting that this is kinda in the direction of what I was referring to. This seeming need to emphasize "yeah, don't trust <em>anything</em> the book tells you, you never know what's in the game unless the DM explicitly tells you," with a frequent side of "sorry we can't give you any advice AT ALL because of that."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8628124, member: 6790260"] Technically it would be more [I]attempted[/I] to play with rather than [I]actually[/I] played with. But I'd say something like a dozen? And [I]several[/I] more that I did not even bother with [I]because[/I] they made this stance so clear. It's also...I mean come on. How many people have you seen [I]on this forum[/I] who get real super testy about anyone even mildly "assuming" that they'll be able to take feats? This is not some strange, alien thing. LOTS of 5e DMs treat really basic "optional" rules like they're stinky garbage. I mean, I'm sure there's some of that. This is being worn pretty openly, as noted above. I admit that a [I]portion[/I] of this is that yes, I did have some player-made homebrew that I was shopping around to try to find a game where I could playtest it (fully open to the idea that it would need fixes). Both of which are fine (though as I have said, I am super not keen on changes of that sort when they're already in play.) On reflection, I should note that there [I]is[/I] one area where (official) variant rules are embraced almost to the point of replacing the usual ones: resting and healing, to make either harder and less frequent. Though even there it tends to get replaced by whichever [I]even more strident[/I] houserules the DM fancies on that front. Because it's an attitude that has made my gaming more frustrating and more difficult, and because it has led to what I see as a dominant gaming culture opposed to some of the things I see as important to a healthy game. Ah, that's right. I remember now that I'd looked at it and thought there was some kind of issue, but it's been a while. No real comment on the benefits or flaws of the flanking rules specifically. Just noting that this is kinda in the direction of what I was referring to. This seeming need to emphasize "yeah, don't trust [I]anything[/I] the book tells you, you never know what's in the game unless the DM explicitly tells you," with a frequent side of "sorry we can't give you any advice AT ALL because of that." [/QUOTE]
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