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Some Gems I Have Forgotten In The DMG
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<blockquote data-quote="Swarmkeeper" data-source="post: 8628216" data-attributes="member: 6921763"><p>I'm having a hard time parsing this. You "attempted" to play with a dozen - what does "attempted to play with" mean? You joined for a session and didn't come back? Played a few sessions then decided it didn't jive with your style? Showed up for 5 minutes, realized it wasn't going to work, and walked out? Did none of these dozen-ish DMs give you a general overview of what was and what wasn't included in their campaigns before having you even sit down at the table?</p><p></p><p></p><p>I honestly don't recall anyone getting super testy specifically on the subject of feats here on ENWorld. Perhaps you mean DMs getting super testy about player assumptions in general? That seems to ring a bell.</p><p></p><p>IMO and IME, most assumptions can be taken care of with a solid session zero and/or a solid, concise 1 or 2 page overview of the campaign rules. Any DM getting super testy needs to take it down a notch or three and simply make sure the players are informed before sitting down to play. Importantly, a DM should work with players to make sure their characters meet the guidelines that have been established for the campaign (something that would have been a nice gem to include in the DMG, apparently, but at least it is in Tasha's). </p><p></p><p>Beyond that, stuff will of course naturally come up during game play that might be cause for disagreement. As a DM, if this happens, I make a ruling in the heat of the moment so we can move forward with the game and, between sessions, we discuss how it will be handled going forward, if necessary.</p><p></p><p></p><p>And...? Did any of the DMs you encountered have any suggestions for fixes when you told them you were fully open to the idea of doing so? Or is it that none of the DMs you encountered wanted to deal with a homebrew PC at all in their campaign? If it is the latter, do you believe that makes them unreasonable DMs?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8628216, member: 6921763"] I'm having a hard time parsing this. You "attempted" to play with a dozen - what does "attempted to play with" mean? You joined for a session and didn't come back? Played a few sessions then decided it didn't jive with your style? Showed up for 5 minutes, realized it wasn't going to work, and walked out? Did none of these dozen-ish DMs give you a general overview of what was and what wasn't included in their campaigns before having you even sit down at the table? I honestly don't recall anyone getting super testy specifically on the subject of feats here on ENWorld. Perhaps you mean DMs getting super testy about player assumptions in general? That seems to ring a bell. IMO and IME, most assumptions can be taken care of with a solid session zero and/or a solid, concise 1 or 2 page overview of the campaign rules. Any DM getting super testy needs to take it down a notch or three and simply make sure the players are informed before sitting down to play. Importantly, a DM should work with players to make sure their characters meet the guidelines that have been established for the campaign (something that would have been a nice gem to include in the DMG, apparently, but at least it is in Tasha's). Beyond that, stuff will of course naturally come up during game play that might be cause for disagreement. As a DM, if this happens, I make a ruling in the heat of the moment so we can move forward with the game and, between sessions, we discuss how it will be handled going forward, if necessary. And...? Did any of the DMs you encountered have any suggestions for fixes when you told them you were fully open to the idea of doing so? Or is it that none of the DMs you encountered wanted to deal with a homebrew PC at all in their campaign? If it is the latter, do you believe that makes them unreasonable DMs? [/QUOTE]
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