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Some good advice on play-by-post gaming?
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<blockquote data-quote="IronWolf" data-source="post: 1940197" data-attributes="member: 21076"><p>Play by Post or Play by Email games can be fun *if* you get a good group of reliable people together. But, be prepared for a very slow pace, some would say glacially slow. Aim for a high role-playing weighted game, email and message boards are quite allowing for this as people seem to be more willing to "fall" into character.</p><p></p><p>As for mechanics of such a game. When looking for players try to limit your group size to 4 to 6 players. It helps reduce the time it takes for everyone to reply to a DM post. Also set a minimum number of posts for people to give them a rough idea of how fast you expect the game to move. For example, you expect to see three posts a week or five posts a week. People can get the idea of how quickly the game will move based on that and decide ahead of time if they have the time to join.</p><p></p><p>Make your policy of how you handle someone not posting when you are ready to post the next DM post. I find it best to NPC that person or have them doing something they nearly always do (i.e. they are always listening at doors before entering, tailing behind the party, etc) It takes awhile for you to see what the characters typical actions are before you can guess them though.</p><p></p><p>I find combat is best handled behind the scenes by the DM. Let the DM make all the die rolls, the players just describe their actions, list their bonuses and modifiers and then let the DM roll. I think it makes for a little cleaner posting, though it definitely increases the burden on the DM.</p><p></p><p>I am sure I am leaving a ton of stuff out. PbP and PBeM are fun if expectations are set correctly going into it. I am sure there will be many other good ideas and suggestions added to this thread as to what works well for some and what doesn't for others. Have fun!!</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1940197, member: 21076"] Play by Post or Play by Email games can be fun *if* you get a good group of reliable people together. But, be prepared for a very slow pace, some would say glacially slow. Aim for a high role-playing weighted game, email and message boards are quite allowing for this as people seem to be more willing to "fall" into character. As for mechanics of such a game. When looking for players try to limit your group size to 4 to 6 players. It helps reduce the time it takes for everyone to reply to a DM post. Also set a minimum number of posts for people to give them a rough idea of how fast you expect the game to move. For example, you expect to see three posts a week or five posts a week. People can get the idea of how quickly the game will move based on that and decide ahead of time if they have the time to join. Make your policy of how you handle someone not posting when you are ready to post the next DM post. I find it best to NPC that person or have them doing something they nearly always do (i.e. they are always listening at doors before entering, tailing behind the party, etc) It takes awhile for you to see what the characters typical actions are before you can guess them though. I find combat is best handled behind the scenes by the DM. Let the DM make all the die rolls, the players just describe their actions, list their bonuses and modifiers and then let the DM roll. I think it makes for a little cleaner posting, though it definitely increases the burden on the DM. I am sure I am leaving a ton of stuff out. PbP and PBeM are fun if expectations are set correctly going into it. I am sure there will be many other good ideas and suggestions added to this thread as to what works well for some and what doesn't for others. Have fun!! [/QUOTE]
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