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Some good alt Barbarians
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<blockquote data-quote="Spatzimaus" data-source="post: 2625207" data-attributes="member: 3051"><p>Okay, now that I'm home, the longer list:</p><p></p><p><strong>Major Drawbacks</strong>:</p><p>> Immobile (see Dwarven Defender)</p><p>> Can't concentrate (PHB Barbarian)</p><p>> Can't take offensive actions (attacks, spells that affect enemies)</p><p>> Fail all saving throws</p><p>> Take 50% more damage from all sources while in trance</p><p>(We keep thinking up more as we go along.)</p><p></p><p><strong>Minor Drawbacks</strong>:</p><p>-2 STR</p><p>-2 DEX</p><p>-2 CON</p><p>-1 to all saves (it's too easy to avoid if it's -2 to one save)</p><p>-2 to AC</p><p>-2 to all attack rolls</p><p>1/2 base movement speed</p><p>Fatigued for remainder of encounter</p><p>Trance duration decreases by 3 rounds</p><p>Requires standard action to enter trance</p><p>Cannot voluntarily end trance</p><p>Take (1d6 + 1 per character level or HD) Subdual damage when trance wears off</p><p></p><p><strong>Bonuses</strong>:</p><p>Level 1:</p><p>+2 to one of (STR / DEX / CON / Fort / Ref / Will)</p><p></p><p>Level 5:</p><p>Evasion (improves to Improved Evasion if you already have Evasion)</p><p>+10' base movement</p><p>Hardness 1 (like DR X/-, but against any source, including elemental spell damage, and stacks with any DR)</p><p>Trance duration increases by 2 rounds</p><p>Low-light vision x2 (if you already have low-light vision, increase the distance multiplier by 1)</p><p></p><p>Level 9:</p><p>+2 to one of (INT / WIS / CHA)</p><p>Flurry (works on any weapon)</p><p>Gain one temporary HP per character level when trance begins</p><p>+1 to all skill checks</p><p>Darkvision 30' (if you already have darkvision, increase distance by 30')</p><p></p><p>Level 13: </p><p>remove one Minor Drawback (cannot be selected multiple times)</p><p>+2 to ranged attack rolls</p><p>+2 to melee attack rolls</p><p>May go into trance a number of additional times per day equal to your CHA modifier</p><p>Mettle of Fortitude (as Evasion, for Fort saves)</p><p>Mettle of Will (as Evasion, for Will saves)</p><p></p><p>Level 17:</p><p>+2 dodge AC</p><p>+2 natural AC</p><p>+2 melee damage</p><p>Add 2 to one of STR, DEX, or CON, selected at the start of each trance activation</p><p></p><p>Forgot to add: at level 1 it's 3 bonuses, 1 Major Drawback, and TWO Minor Drawbacks, not three.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2625207, member: 3051"] Okay, now that I'm home, the longer list: [b]Major Drawbacks[/b]: > Immobile (see Dwarven Defender) > Can't concentrate (PHB Barbarian) > Can't take offensive actions (attacks, spells that affect enemies) > Fail all saving throws > Take 50% more damage from all sources while in trance (We keep thinking up more as we go along.) [b]Minor Drawbacks[/b]: -2 STR -2 DEX -2 CON -1 to all saves (it's too easy to avoid if it's -2 to one save) -2 to AC -2 to all attack rolls 1/2 base movement speed Fatigued for remainder of encounter Trance duration decreases by 3 rounds Requires standard action to enter trance Cannot voluntarily end trance Take (1d6 + 1 per character level or HD) Subdual damage when trance wears off [b]Bonuses[/b]: Level 1: +2 to one of (STR / DEX / CON / Fort / Ref / Will) Level 5: Evasion (improves to Improved Evasion if you already have Evasion) +10' base movement Hardness 1 (like DR X/-, but against any source, including elemental spell damage, and stacks with any DR) Trance duration increases by 2 rounds Low-light vision x2 (if you already have low-light vision, increase the distance multiplier by 1) Level 9: +2 to one of (INT / WIS / CHA) Flurry (works on any weapon) Gain one temporary HP per character level when trance begins +1 to all skill checks Darkvision 30' (if you already have darkvision, increase distance by 30') Level 13: remove one Minor Drawback (cannot be selected multiple times) +2 to ranged attack rolls +2 to melee attack rolls May go into trance a number of additional times per day equal to your CHA modifier Mettle of Fortitude (as Evasion, for Fort saves) Mettle of Will (as Evasion, for Will saves) Level 17: +2 dodge AC +2 natural AC +2 melee damage Add 2 to one of STR, DEX, or CON, selected at the start of each trance activation Forgot to add: at level 1 it's 3 bonuses, 1 Major Drawback, and TWO Minor Drawbacks, not three. [/QUOTE]
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