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Some guys want to run a campaign using a Sorcerer, Land Druid, Wizard, and Lore Bard only.
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<blockquote data-quote="steeldragons" data-source="post: 7178736" data-attributes="member: 92511"><p>Soooo...?</p><p></p><p>Not sure where the problem is here. If that's what they want to play, they can play those. It is not in the purview of the DM to tell palyers what classes they should be.</p><p></p><p>If that's the group, that's the group. Seems they are plenty stocked up for healing. Depending on the style of druid and bard being played, some armor and weapons will be present (just because you're a lore bard or land druid doesn't mean you're running around unarmed with no armor, necessarily). I could certainly see a land druid in some leathers with a [wooden] shield and scimitar, cudgel, and/or a spear...Lore bard almost certainly is in some studded leather or a chain shirt (can bards where medium armos in 5e? I'm forgetting) and toting around a cross- or short bow, rapier, and bevy of hidden daggers. Heck, in 5e, even a sorcerer or wizard can be wielding bows, longswords, et al. from their choice of race.</p><p></p><p>They will succeed...or not.</p><p></p><p>I'd probably run the first few levels (which for 5e, for gods know what reason is a total of 3 sessions) straight up the same as any other campaign. One of three things will happen.</p><ol> <li data-xf-list-type="ol">If they are succeeding/doing ok with that, then no reason to alter anything.</li> <li data-xf-list-type="ol">If they are failing/dying with that, maybe they'll try different classes or hire some henchmen muscle and weapons. </li> <li data-xf-list-type="ol">If they are running roughshod all over everything you throw in front of them ("because magic") then I'd say by 4th or 5th level, it's probably time to introduce some ongoing/recurring foes/villains/invading creatures/what-have-yous that are either:<ul> <li data-xf-list-type="ul">a) sigNIFicantly higher level casters/magic-wielders than they are (and thus, they don't yet have the capacity to thwart/block/overcome their magic)</li> <li data-xf-list-type="ul">or (my preferred avenue) b) enemies that are resistance and/or immune to magics or, at the very least, certain kinds of magic.</li> </ul></li> </ol><p></p><p>Sounds like a potentially very fun group and potential campaign. Good luck with it and let us know how it goes.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7178736, member: 92511"] Soooo...? Not sure where the problem is here. If that's what they want to play, they can play those. It is not in the purview of the DM to tell palyers what classes they should be. If that's the group, that's the group. Seems they are plenty stocked up for healing. Depending on the style of druid and bard being played, some armor and weapons will be present (just because you're a lore bard or land druid doesn't mean you're running around unarmed with no armor, necessarily). I could certainly see a land druid in some leathers with a [wooden] shield and scimitar, cudgel, and/or a spear...Lore bard almost certainly is in some studded leather or a chain shirt (can bards where medium armos in 5e? I'm forgetting) and toting around a cross- or short bow, rapier, and bevy of hidden daggers. Heck, in 5e, even a sorcerer or wizard can be wielding bows, longswords, et al. from their choice of race. They will succeed...or not. I'd probably run the first few levels (which for 5e, for gods know what reason is a total of 3 sessions) straight up the same as any other campaign. One of three things will happen. [LIST=1] [*]If they are succeeding/doing ok with that, then no reason to alter anything. [*]If they are failing/dying with that, maybe they'll try different classes or hire some henchmen muscle and weapons. [*]If they are running roughshod all over everything you throw in front of them ("because magic") then I'd say by 4th or 5th level, it's probably time to introduce some ongoing/recurring foes/villains/invading creatures/what-have-yous that are either: [LIST] [*]a) sigNIFicantly higher level casters/magic-wielders than they are (and thus, they don't yet have the capacity to thwart/block/overcome their magic) [*]or (my preferred avenue) b) enemies that are resistance and/or immune to magics or, at the very least, certain kinds of magic. [/LIST] [/LIST] Sounds like a potentially very fun group and potential campaign. Good luck with it and let us know how it goes. [/QUOTE]
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Some guys want to run a campaign using a Sorcerer, Land Druid, Wizard, and Lore Bard only.
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