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<blockquote data-quote="Wik" data-source="post: 5371546" data-attributes="member: 40177"><p>So, we had a neat session today, and the PCs got a little bit of downtime after finishing up a few tasks. The campaign they're involved in has entered the "endgame" right now, where the PCs know who the BBEG is (but don't know her motivation yet), have some major allies, and have a few concrete goals.</p><p></p><p>The PCs are now major movers and shakers in the feywild!</p><p></p><p>Anyways, they've just purchased a brewery which they are fixing up (the PCs actually destroyed this brewery a few months ago, as it was being used to brew a poison; the PCs are now using the same brewery to brew the antidote to said poison). While their labourers are fixing the silly thing, everyone is taking a few days off for their own goals. This is where I'd like some help - ideas for what could be neat to do. If you have any ideas on how I can make the PCs' leisure activities cool, interesting, or fun, please let me know!</p><p></p><p>1) Hammer, our Minotaur Fighter, is using his spare time to start up a garden (he's a herbivore, after all). He got some seeds from a druidic hierophant (one of the big honchos of the feywild). Any ideas on what plants could be developed? I was thinking a treant variant - a talking plant could be fun.</p><p></p><p>2) Seahorse, our Halfling Rogue, is spending the time at the city gates with a former adventuring companion (an Eladrin Warlord who is now in charge of the city's defence in a very tough crisis). I don't want her involved in any combats or anything, but I was hoping a mini adventure involving her could possibly flare up. This one is hard to explain without going into full campaign detail, so I'll leave it at that.</p><p></p><p>3) Lear, a human blood mage wizard, decided to teach a young wizard apprentice some new magic. Lear met the young guy a while ago, and is now deciding to use it to show the kid some new tricks. Lear is kind of evil, and the kid is a thief and gang member, so they get along well. Ideas on how to implement an apprentice into the game?</p><p></p><p>4) Zahar, a drow/eladrin half-breed (mechanically Shadar-Kai) Bard, has decided he wants to be king. Most of the half-breeds in the eladrin city are aware of Zahar (approximately 30% are half-breeds right now - basically, Eladrin & Drow are the same race, and half-breeds are those who remain politically neutral in the Twilight Court). Zahar's player is going to get back to me with his political scheme, so any general ideas here would be helpful, but I can't provide specific information yet.</p><p></p><p>5) Kirra, a drow rogue with ties to the drow royal family, is going to talk to the Drow princess (and next in line to be Drow Queen). Kirra's goal is to convince the Queen to marry Zahar. This should be interesting - any feedback on how to do THAT would be greatlpy appreciated.</p></blockquote><p></p>
[QUOTE="Wik, post: 5371546, member: 40177"] So, we had a neat session today, and the PCs got a little bit of downtime after finishing up a few tasks. The campaign they're involved in has entered the "endgame" right now, where the PCs know who the BBEG is (but don't know her motivation yet), have some major allies, and have a few concrete goals. The PCs are now major movers and shakers in the feywild! Anyways, they've just purchased a brewery which they are fixing up (the PCs actually destroyed this brewery a few months ago, as it was being used to brew a poison; the PCs are now using the same brewery to brew the antidote to said poison). While their labourers are fixing the silly thing, everyone is taking a few days off for their own goals. This is where I'd like some help - ideas for what could be neat to do. If you have any ideas on how I can make the PCs' leisure activities cool, interesting, or fun, please let me know! 1) Hammer, our Minotaur Fighter, is using his spare time to start up a garden (he's a herbivore, after all). He got some seeds from a druidic hierophant (one of the big honchos of the feywild). Any ideas on what plants could be developed? I was thinking a treant variant - a talking plant could be fun. 2) Seahorse, our Halfling Rogue, is spending the time at the city gates with a former adventuring companion (an Eladrin Warlord who is now in charge of the city's defence in a very tough crisis). I don't want her involved in any combats or anything, but I was hoping a mini adventure involving her could possibly flare up. This one is hard to explain without going into full campaign detail, so I'll leave it at that. 3) Lear, a human blood mage wizard, decided to teach a young wizard apprentice some new magic. Lear met the young guy a while ago, and is now deciding to use it to show the kid some new tricks. Lear is kind of evil, and the kid is a thief and gang member, so they get along well. Ideas on how to implement an apprentice into the game? 4) Zahar, a drow/eladrin half-breed (mechanically Shadar-Kai) Bard, has decided he wants to be king. Most of the half-breeds in the eladrin city are aware of Zahar (approximately 30% are half-breeds right now - basically, Eladrin & Drow are the same race, and half-breeds are those who remain politically neutral in the Twilight Court). Zahar's player is going to get back to me with his political scheme, so any general ideas here would be helpful, but I can't provide specific information yet. 5) Kirra, a drow rogue with ties to the drow royal family, is going to talk to the Drow princess (and next in line to be Drow Queen). Kirra's goal is to convince the Queen to marry Zahar. This should be interesting - any feedback on how to do THAT would be greatlpy appreciated. [/QUOTE]
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