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Some help with my Witch Class
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<blockquote data-quote="Lenarizan" data-source="post: 3668039" data-attributes="member: 53936"><p>First of all, I don't know if I'm posting this in the right (sub)-forum, if I'm not, please let me know. Still pretty newish here.</p><p></p><p>What I'm basically trying to create for my campaign is a Witch Class built more on the type of witch that inhabit Terry Pratchett's Discworld.</p><p>That meaning: More of a 'screw-with-peoples-minds' type class than a 'bubble-bubble-cauldron-spellcasting' kinda thing.</p><p></p><p>But since witches are still spellcasters, I tried to merge both and tried to lean towards the DW-Witches.</p><p></p><p></p><p></p><p></p><p>Now why were some things done the way they are?</p><p></p><p>In essence, DW Witches are the negatives of DW Wizards. They mirror them in a lot of ways. This was exactly what I thought I should do here.</p><p>For one, because it would give me a witch the way I wanted one (an 'anti-' wizard) and also because it would allow me to easily create a new class by moving some things out of an existing one and putting other things in.</p><p></p><p>Charisma was used as the main ability because that's the how I think they should do a lot of their work. Through enchanting, bluffing, tricking, etcetera. This also reflects on the skills I chose for this particular incarnation of one of the worlds most mystical professions.</p><p></p><p>Then there's the whole business with my spells.</p><p>The way I figured it, witches shouldn't be allowed to use all the spells a wizard or a sorcerer can, but I did use their spells and used them as divine spells (because a witch isn't an arcane caster). This I justified because some spells in the PHB were both arcane <em>and</em> divine and thus, if given a class that could allow it, I added the divine descriptor to some other spells.</p><p>I also thought a witch shouldn't be allowed to cast spells exactly as a wizard does. Wizards and spells are one and the same. But my witches also use their various abilities. So I scrapped levels 7, 8 and 9. Since some of the spells of that level were still usefull and shouldn't be missing, I put those into the lower levels as good as possible.</p><p>Doing this also helps with the DC's. The DC's for most of the witch classes are automatically lower because the spells cast are of lower level than normal. Only where it concerns spells of the enchantment school, does a witch get a bonus through her Witch' Cunning ability.</p><p></p><p></p><p></p><p>Now I ran the whole thing by a few of my friends and they gave me a few things to ponder about:</p><ul> <li data-xf-list-type="ul">Witch for Life: They figured that it might be a very easy class to abuse, if one would multiclass it with some of the existing classes. Thus, they suggested I'd make a level 1 entry along the lines of: "Only a character without any other class levels can be trained as a witch. After gaining one level of the witch class, he/she can not take any levels of other classes." This might even have to be true for the Prestige Classes.</li> <li data-xf-list-type="ul">Spells: They figured that I might tweak my spells/day a bit. Either increase all so a witch would be able to cast 6 spells of each level at level 20 (and get a suitable progression in the other levels) or that I should keep a similar progression I have now, but include levels 7, 8 and 9.</li> <li data-xf-list-type="ul">BAB. Another point that I can't shake off is the BAB. All divine classes seem to have a BAB that goes beyond the +10/+5. So I might have to make it +15/+10/+5. A witch wouldn't be a complete sissy like a wizard after all.</li> </ul><p></p><p></p><p></p><p>And below is the Witch Spell List I divised. If a spell had a higher level in the sorcerer/wizard spell list, I've made a note behind it.</p><p></p><p></p><p></p><p></p><p>So there you have it. A somewhat long read in, mostly, D&D Classes chapter style editing.</p><p>I hope you like it, and I hope you can help me make this a more balanced class.</p></blockquote><p></p>
[QUOTE="Lenarizan, post: 3668039, member: 53936"] First of all, I don't know if I'm posting this in the right (sub)-forum, if I'm not, please let me know. Still pretty newish here. What I'm basically trying to create for my campaign is a Witch Class built more on the type of witch that inhabit Terry Pratchett's Discworld. That meaning: More of a 'screw-with-peoples-minds' type class than a 'bubble-bubble-cauldron-spellcasting' kinda thing. But since witches are still spellcasters, I tried to merge both and tried to lean towards the DW-Witches. Now why were some things done the way they are? In essence, DW Witches are the negatives of DW Wizards. They mirror them in a lot of ways. This was exactly what I thought I should do here. For one, because it would give me a witch the way I wanted one (an 'anti-' wizard) and also because it would allow me to easily create a new class by moving some things out of an existing one and putting other things in. Charisma was used as the main ability because that's the how I think they should do a lot of their work. Through enchanting, bluffing, tricking, etcetera. This also reflects on the skills I chose for this particular incarnation of one of the worlds most mystical professions. Then there's the whole business with my spells. The way I figured it, witches shouldn't be allowed to use all the spells a wizard or a sorcerer can, but I did use their spells and used them as divine spells (because a witch isn't an arcane caster). This I justified because some spells in the PHB were both arcane [i]and[/i] divine and thus, if given a class that could allow it, I added the divine descriptor to some other spells. I also thought a witch shouldn't be allowed to cast spells exactly as a wizard does. Wizards and spells are one and the same. But my witches also use their various abilities. So I scrapped levels 7, 8 and 9. Since some of the spells of that level were still usefull and shouldn't be missing, I put those into the lower levels as good as possible. Doing this also helps with the DC's. The DC's for most of the witch classes are automatically lower because the spells cast are of lower level than normal. Only where it concerns spells of the enchantment school, does a witch get a bonus through her Witch' Cunning ability. Now I ran the whole thing by a few of my friends and they gave me a few things to ponder about: [list] [*]Witch for Life: They figured that it might be a very easy class to abuse, if one would multiclass it with some of the existing classes. Thus, they suggested I'd make a level 1 entry along the lines of: "Only a character without any other class levels can be trained as a witch. After gaining one level of the witch class, he/she can not take any levels of other classes." This might even have to be true for the Prestige Classes. [*]Spells: They figured that I might tweak my spells/day a bit. Either increase all so a witch would be able to cast 6 spells of each level at level 20 (and get a suitable progression in the other levels) or that I should keep a similar progression I have now, but include levels 7, 8 and 9. [*]BAB. Another point that I can't shake off is the BAB. All divine classes seem to have a BAB that goes beyond the +10/+5. So I might have to make it +15/+10/+5. A witch wouldn't be a complete sissy like a wizard after all. [/list] And below is the Witch Spell List I divised. If a spell had a higher level in the sorcerer/wizard spell list, I've made a note behind it. So there you have it. A somewhat long read in, mostly, D&D Classes chapter style editing. I hope you like it, and I hope you can help me make this a more balanced class. [/QUOTE]
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