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Community
General Tabletop Discussion
*TTRPGs General
Some high level play recommendations? (for players) *long*
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<blockquote data-quote="Sir Elton" data-source="post: 1906253" data-attributes="member: 14486"><p>Well, that changes the whole dynamic, doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Well, you know what my Cousin would do in a situation like this? He'd go tell his friends and humiliate your players to no end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p> Seriously, high level play often involves lots of plots. It's potentially the funnest part of playing Dungeons and Dragons since you can start breaking out all the tricks that your Author side has (a friend of mine has a problem with high level play, I don't). And you're right, it's a problem with the players, they aren't taking your cues at all. So, really, your players need to grow, I think.</p><p> </p><p> 1. But if you want to finish this campaign, you might have to hit the PCs over the head with something. Build an encounter only their other abilities will solve. Maybe Cyric got on the act and decided to play a game of wits with them. Or Bane.</p><p> </p><p> 2. Have them meet with Mystra or another divine patron and have that patron chastise them. "Look, you aren't just getting it! You are wasting your potential and I won't have a slothful servant!"</p><p> </p><p> 3. Maybe you should talk to them out-of-game and give them the one-on-one that you aren't enjoying gamemastering their PCs and have them think of ways to make it more enjoyable for you. Remember, a game that isn't fun is just a chore.</p><p> </p><p> 4. Perhaps you can reward there other abilities and not for defeating the "monster of the week."</p><p> </p><p> 5. Talk to them out straight that they have a chance to ascend to the Faerunian Pantheon (RCE) IF they play their characters up to their greatest potential.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1906253, member: 14486"] Well, that changes the whole dynamic, doesn't it? :) Well, you know what my Cousin would do in a situation like this? He'd go tell his friends and humiliate your players to no end. :p Seriously, high level play often involves lots of plots. It's potentially the funnest part of playing Dungeons and Dragons since you can start breaking out all the tricks that your Author side has (a friend of mine has a problem with high level play, I don't). And you're right, it's a problem with the players, they aren't taking your cues at all. So, really, your players need to grow, I think. 1. But if you want to finish this campaign, you might have to hit the PCs over the head with something. Build an encounter only their other abilities will solve. Maybe Cyric got on the act and decided to play a game of wits with them. Or Bane. 2. Have them meet with Mystra or another divine patron and have that patron chastise them. "Look, you aren't just getting it! You are wasting your potential and I won't have a slothful servant!" 3. Maybe you should talk to them out-of-game and give them the one-on-one that you aren't enjoying gamemastering their PCs and have them think of ways to make it more enjoyable for you. Remember, a game that isn't fun is just a chore. 4. Perhaps you can reward there other abilities and not for defeating the "monster of the week." 5. Talk to them out straight that they have a chance to ascend to the Faerunian Pantheon (RCE) IF they play their characters up to their greatest potential. [/QUOTE]
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Some high level play recommendations? (for players) *long*
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