Some homebrew monster

WhatGravitas

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4E makes monster creation much more fun and inspiring than before - here some stuff:

Love for the trolls!

[sblock=Savage Troll]
Savage Troll
Level 8 Brute

XP 350
Large natural humanoid

Initiative +4
Senses Perception +3
HP 113 Bloodied 56 see Limb loss
AC 20; Fortitude 20, Reflex 14, Will 13
Speed 6

:bmelee: Claw (standard; at will)
Reach 2; +13 vs. AC; 1d8+5 damage and pull 1.
:melee: Rend (standard; at will)
+13 vs. AC; 2d8+10 damage and 5 ongoing damage (save ends).
Regenerate (minor; at will)
The troll is healed by 10 hp.
Limb Loss
When a savage troll is bloodied the first time in an encounter, he loses one arm and cannot use the rend attack for the rest of the encounter.
Inhibited Regeneration
If a savage troll takes acid or fire damage, it loses its regenerate ability (save ends)

Str 19 (+8) Dex 10 (+4) Wis 9 (+3)
Con 23 (+10) Int 6 (+2) Cha 6 (+2)

Alignment Unaligned
Languages Common
Skills Endurance +14[/sblock]
[sblock=Shadow Troll]
Shadow Troll
Level 8 Controller

XP 350
Large natural humanoid

Initiative +7
Senses Perception +4
HP 95 Bloodied 47
AC 1; Fortitude 20, Reflex 17, Will 15
Speed 6

:bmelee: Staff (standard; at will)
Reach 2; +10 vs. AC; 1d6+5 damage)
:ranged: Draining Shadow (standard; at will) * necrotic
Range 10; +12 vs. Fort; 1d6+5 necrotic damage and heals shadow troll by 5 hp. If used against a weakened target, the shadow troll is healed by 10 hp instead.
:area: Enervating Shadows (standard; recharge :5: :6: ) * necrotic
Burst 2 within 10 squares; +12 vs. Fort; 2d6+3 necrotic damage and weakened (save ends).
Regenerate (minor; at will)
The shadow troll is healed by 5 hp.
Inhibited Regeneration
If a shadow troll takes fire or radiant damage, it loses its regenerate ability (save ends)

Alignment Evil
Languages Common
Skills Arcana +12, Stealth +9

Str 15 (+6) Dex 10 (+4) Wis 11 (+4)
Con 23 (+10) Int 16 (+7) Cha 13 (+5)[/sblock]
Cheers, LT.
 
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This time my try at a template... inspired by certain Eberron outsiders!
[sblock=Dream Entity Host]
Prerequisites: Humanoid, Level 5, Charisma 13

Dream Entity Host
Elite Controller

XP Elite
Humanoid
Senses Blindsight 5
Defenses +2 AC, +4 Reflex, +4 Will
Resist 5 psychic
Saving Throws +2
Action point 1
Hit Points +8 per level + Con score
POWERS
:ranged: Mental Assault (minor, at-will) * psychic
Ranged 5; Level +2 vs. Will; 1d6 + Charisma modifier psychic damage.
:ranged: Projected Force (standard, recharge :5: :6: ) * force
Ranged 5; Level +2 vs. Reflex; 2d6 + Charisma modifier force damage and push or pull 4.
Retaliating Mind (immediate reaction, at-will) * psychic
Whenever a charm or psychic attack is made against the dream entity host, it can use this power against the attacker; Level +2 vs. Will; 2d6 + Charisma modifier psychic damage and stunned (save ends).[/sblock]

Cheers, LT.
 
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