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Some house rules for weapon breakage in RPGs ...
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 8967349" data-attributes="member: 32075"><p>Rules for weapons breaking is something I house-rule <em>removed</em> from my TFT game. My view is that game and house-rule designers tend to set the breakage probabilities too high, and that weapon-breaking rules should be limited to cases where a figure is using a weapon that's noteworthy for being cheap and shoddy (or improvised) or to cases where the attacker makes a "break weapon" or "sunder" called-shot attack.</p><p></p><p>Back when I was doing a lot of traditional archery with home-made bowstrings, I did suffer a few "bowstring breaks" events. If typical "bowstring breaks" house rules were realistic, I would have had it happen about one hundred times as often. </p><p></p><p>For cheap and shoddy weapons where random-weapon-breaking rules make sense to me, my house rule is that the "your weapon breaks" results happen on a critical hit, rather than on a bad "fumble" miss. </p><p></p><p>When put in general use, weapon breakage rules do spice up combat - the way ground black pepper would spice up a slice of lemon meringue pie.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 8967349, member: 32075"] Rules for weapons breaking is something I house-rule [I]removed[/I] from my TFT game. My view is that game and house-rule designers tend to set the breakage probabilities too high, and that weapon-breaking rules should be limited to cases where a figure is using a weapon that's noteworthy for being cheap and shoddy (or improvised) or to cases where the attacker makes a "break weapon" or "sunder" called-shot attack. Back when I was doing a lot of traditional archery with home-made bowstrings, I did suffer a few "bowstring breaks" events. If typical "bowstring breaks" house rules were realistic, I would have had it happen about one hundred times as often. For cheap and shoddy weapons where random-weapon-breaking rules make sense to me, my house rule is that the "your weapon breaks" results happen on a critical hit, rather than on a bad "fumble" miss. When put in general use, weapon breakage rules do spice up combat - the way ground black pepper would spice up a slice of lemon meringue pie. [/QUOTE]
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