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The World of Inzeladun/Conan d20 Forum
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Some House Rules, revisions
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<blockquote data-quote="thormagni" data-source="post: 1580117" data-attributes="member: 13637"><p><strong>Proposed rule</strong></p><p></p><p>Another house rule I made up out of scratch, but it seems appropriate for the Wild West. Thoughts?</p><p></p><p>Ranged Attacks of Opportunity</p><p>Wanderin’ into some shooter’s sights is a way to end up dead quick in the Weird West. If you ain’t payin’ attention to the man with the shootin’ iron, you could end up dead.</p><p></p><p>Deadlands characters can make attacks of opportunity at range. The reach of a firearm and its threat area is anything within its first range increment. Any actions that would normally draw an attack of opportunity within a weapon’s first range increment are eligible for getting’ a cowpoke lit up like a Christmas tree. Penalties for cover apply normally and you have to see your opponent to shoot ‘em (DC 10 Spot check, modified by cover, Hide, etc. Note that characters who are involved in combat are distracted for the purpose of the spot check and receive a –5 to their roll.) which is why so many folks get to hidin’ when the lead gets to flyin’.</p><p></p><p>Example: Johnny Gunn shoots Black Bart, wounding him in the leg. About 30 feet down the road, Ed Evil decides to come out from behind a wagon and dart into the saloon, to get a better shot at Johnny. Johnny gets a Spot check against Ed to see if he notices the movement. It’s a DC 10 check, with –8 to the roll because of the distance and because Johnny is distracted by combat. He rolls a 19, meaning he can take an attack of opportunity at Ed as the outlaw moves. Johnny waits until Ed gets into his second square of movement, in the middle of the open street and out of the half cover of the wagon and the nine-tenths cover of the saloon and shoots. </p><p></p><p>Got ‘em Covered</p><p>A cowpoke can hold real still, payin’ close attention to the streetscape, voluntarily giving up their Dex bonus to AC and waiting for somebody to make a move, so they can make a spot check without being distracted and take an Attack of Opportunity.</p><p></p><p>Note that making a ranged attack opens you up to an attack of opportunity, so when that gunslinger pokes his head up to get a shot off, you can fire back... and so can he.</p><p></p><p>Combat reflexes allow an hombre to take more than one attack of opportunity per round, depending on their Dex bonus. That’s fine, but if you run out of ammo in your six-shooter, you can’t take any more until you reload. You can’t switch weapons to take an attack of opportunity.</p><p></p><p>Any target with more than half cover is not eligible for an attack of opportunity.</p></blockquote><p></p>
[QUOTE="thormagni, post: 1580117, member: 13637"] [b]Proposed rule[/b] Another house rule I made up out of scratch, but it seems appropriate for the Wild West. Thoughts? Ranged Attacks of Opportunity Wanderin’ into some shooter’s sights is a way to end up dead quick in the Weird West. If you ain’t payin’ attention to the man with the shootin’ iron, you could end up dead. Deadlands characters can make attacks of opportunity at range. The reach of a firearm and its threat area is anything within its first range increment. Any actions that would normally draw an attack of opportunity within a weapon’s first range increment are eligible for getting’ a cowpoke lit up like a Christmas tree. Penalties for cover apply normally and you have to see your opponent to shoot ‘em (DC 10 Spot check, modified by cover, Hide, etc. Note that characters who are involved in combat are distracted for the purpose of the spot check and receive a –5 to their roll.) which is why so many folks get to hidin’ when the lead gets to flyin’. Example: Johnny Gunn shoots Black Bart, wounding him in the leg. About 30 feet down the road, Ed Evil decides to come out from behind a wagon and dart into the saloon, to get a better shot at Johnny. Johnny gets a Spot check against Ed to see if he notices the movement. It’s a DC 10 check, with –8 to the roll because of the distance and because Johnny is distracted by combat. He rolls a 19, meaning he can take an attack of opportunity at Ed as the outlaw moves. Johnny waits until Ed gets into his second square of movement, in the middle of the open street and out of the half cover of the wagon and the nine-tenths cover of the saloon and shoots. Got ‘em Covered A cowpoke can hold real still, payin’ close attention to the streetscape, voluntarily giving up their Dex bonus to AC and waiting for somebody to make a move, so they can make a spot check without being distracted and take an Attack of Opportunity. Note that making a ranged attack opens you up to an attack of opportunity, so when that gunslinger pokes his head up to get a shot off, you can fire back... and so can he. Combat reflexes allow an hombre to take more than one attack of opportunity per round, depending on their Dex bonus. That’s fine, but if you run out of ammo in your six-shooter, you can’t take any more until you reload. You can’t switch weapons to take an attack of opportunity. Any target with more than half cover is not eligible for an attack of opportunity. [/QUOTE]
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