Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Some house rules we're playing with
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7802630" data-attributes="member: 1"><p>My group has been experimenting with some house rules to make combat more dynamic. These are tweaks to costs of spending attack dice and the like. We're <em>not</em> fully sold on these, but having fun trying them out. We've found they make games more tactical.</p><p></p><p>Note that at present, we're not requiring VITAL DEFENSE as the target for these.</p><p></p><p>We have trip at one die, but it felt a bit <em>Laurel & Hardy</em> with people falling over all over the place. Considering putting that back to two dice, but nobody really uses the 2-dice options in the core rules.</p><p></p><p><strong>SPENDING ATTACK DICE</strong></p><p>You can mix and match these at-will. The GM has the final call on whether they make sense.</p><ul> <li data-xf-list-type="ul">⚅+ <strong>DAMAGE.</strong> Damage dice can be exchanged with attack dice at a 1:1 ratio.</li> <li data-xf-list-type="ul">⚅ <strong>GRAB.</strong> Melee unarmed only. Target become Restrained. A melee attack against you by the target breaks the grab; otherwise it can be shaken off as normal.</li> <li data-xf-list-type="ul">⚅+ <strong>PUSH. </strong>Target can be moved 1 square per 1d6 spent. The movement must be one which makes sense.<ul> <li data-xf-list-type="ul">⚅+ You must pay an additional 1d6 for each size category that the target is larger than you.</li> <li data-xf-list-type="ul">⚅ You must pay an additional 1d6 if the target has more than two legs or has no legs.</li> </ul></li> <li data-xf-list-type="ul">⚅ <strong>TRIP. </strong>Target becomes prone. A TRIP combined with a PUSH is called a THROW.<ul> <li data-xf-list-type="ul">⚅+ You must pay an additional 1d6 for each size category that the target is larger than you.</li> <li data-xf-list-type="ul">⚅ You must pay an additional 1d6 if the target has more than two legs or has no legs.</li> </ul></li> <li data-xf-list-type="ul">⚅⚅ <strong>DISARM. </strong>Target drops weapon. This only applies to an opponent wielding a weapon.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 7802630, member: 1"] My group has been experimenting with some house rules to make combat more dynamic. These are tweaks to costs of spending attack dice and the like. We're [I]not[/I] fully sold on these, but having fun trying them out. We've found they make games more tactical. Note that at present, we're not requiring VITAL DEFENSE as the target for these. We have trip at one die, but it felt a bit [I]Laurel & Hardy[/I] with people falling over all over the place. Considering putting that back to two dice, but nobody really uses the 2-dice options in the core rules. [B]SPENDING ATTACK DICE[/B] You can mix and match these at-will. The GM has the final call on whether they make sense. [LIST] [*]⚅+ [B]DAMAGE.[/B] Damage dice can be exchanged with attack dice at a 1:1 ratio. [*]⚅ [B]GRAB.[/B] Melee unarmed only. Target become Restrained. A melee attack against you by the target breaks the grab; otherwise it can be shaken off as normal. [*]⚅+ [B]PUSH. [/B]Target can be moved 1 square per 1d6 spent. The movement must be one which makes sense. [LIST] [*]⚅+ You must pay an additional 1d6 for each size category that the target is larger than you. [*]⚅ You must pay an additional 1d6 if the target has more than two legs or has no legs. [/LIST] [*]⚅ [B]TRIP. [/B]Target becomes prone. A TRIP combined with a PUSH is called a THROW. [LIST] [*]⚅+ You must pay an additional 1d6 for each size category that the target is larger than you. [*]⚅ You must pay an additional 1d6 if the target has more than two legs or has no legs. [/LIST] [*]⚅⚅ [B]DISARM. [/B]Target drops weapon. This only applies to an opponent wielding a weapon. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Some house rules we're playing with
Top