Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some ideas for a Monk Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maeljw" data-source="post: 5431120" data-attributes="member: 6668163"><p>I'm gonna put in some fixes for the Monk in my next campaign, some of which I have read here on this board and was curious what everyone thought regarding them. Whether they would make the monk too overpowered, or whether this would bring them up to par with other classes.</p><p></p><p>1) Best BAB. It just makes sense if they have it when doing flurry, they should have it overall. Also the bonus of getting certain feats earlier.</p><p></p><p>2) Wis bonus replaces Con bonus. Mind over matter so to speak. The monk would use his/her wisdom bonus for bonus hp, bonus to fort save, etc. This gets them away from needing four good stats, and brings it down to three.</p><p></p><p>3) Magic tattoos part1: The problem with enchanting weapons is in someways the monk's greatest problem. Yes, brass knuckles help somewhat, but flavor wise they kinda suck. So I propose magic tattoos instead. Magic tats would act as the enhancement to the monk's natural weapons, allowing abilities such as enhancement, keen weapon, burst, etc to be added to them. </p><p></p><p>4) Magic tattoos part 2: I was also thinking magic tattoos could be used to add powers using Ki as well. basically for the cost of making a spell permanent (although I'm thinking about the cost in many ways...maybe more maybe less) it could be tattooed onto the monk and have each use cost one ki (again maybe more...maybe less depending on the level of the spell tattooed) with it lasting a number of rounds equal to the monk's level. </p><p></p><p>This of course has the possibility to be the most overpowered, and might require to expand the ki pool a bit to make it useful. But short of the monk having a ton of money (or giving them a ton of "Pigments of the Tattoo Master") it should make the monk only pick a few or go broke.</p><p></p><p> I was just curious what people thought about the ideas, so enjoy.</p></blockquote><p></p>
[QUOTE="maeljw, post: 5431120, member: 6668163"] I'm gonna put in some fixes for the Monk in my next campaign, some of which I have read here on this board and was curious what everyone thought regarding them. Whether they would make the monk too overpowered, or whether this would bring them up to par with other classes. 1) Best BAB. It just makes sense if they have it when doing flurry, they should have it overall. Also the bonus of getting certain feats earlier. 2) Wis bonus replaces Con bonus. Mind over matter so to speak. The monk would use his/her wisdom bonus for bonus hp, bonus to fort save, etc. This gets them away from needing four good stats, and brings it down to three. 3) Magic tattoos part1: The problem with enchanting weapons is in someways the monk's greatest problem. Yes, brass knuckles help somewhat, but flavor wise they kinda suck. So I propose magic tattoos instead. Magic tats would act as the enhancement to the monk's natural weapons, allowing abilities such as enhancement, keen weapon, burst, etc to be added to them. 4) Magic tattoos part 2: I was also thinking magic tattoos could be used to add powers using Ki as well. basically for the cost of making a spell permanent (although I'm thinking about the cost in many ways...maybe more maybe less) it could be tattooed onto the monk and have each use cost one ki (again maybe more...maybe less depending on the level of the spell tattooed) with it lasting a number of rounds equal to the monk's level. This of course has the possibility to be the most overpowered, and might require to expand the ki pool a bit to make it useful. But short of the monk having a ton of money (or giving them a ton of "Pigments of the Tattoo Master") it should make the monk only pick a few or go broke. I was just curious what people thought about the ideas, so enjoy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some ideas for a Monk Fix
Top