Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some ideas for a Monk Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DumbPaladin" data-source="post: 5473507" data-attributes="member: 90770"><p><strong>Ki?</strong></p><p></p><p>Has anyone mentioned in the past the possibility of tying some of the weapon and/or armor enhancements to the ki pool? </p><p></p><p>The monk already has the ability to have his unarmed strikes count as magical, lawful, or adamantine weapons for free, based on his level and simply by having 1 ki point in his pool. What if a monk could simulate a weapon or armor special ability throughout his entire body, in addition to magic/lawful/adamantine, as long as he possessed 1+X ki points in his pool, where X is the base price modifier, +1 through +5? </p><p></p><p>There would have to be limitations, of course: weapon modifiers would have to be melee-only, and rather than allowing the monk to simply choose special abilities on the fly, perhaps some sort of ritual would be required, allowing the monk to focus his ki to mimic the special ability. </p><p></p><p>The number of abilities a monk could emulate could be limited to 1 weapon and 1 armor modifier, or he could actually "know" 1 per every 5 levels of monk ... something to that effect.</p><p></p><p>If that's too game-unbalancing, perhaps the monk would have to spend the ki points to activate this ability instead ... but then I'd probably advocate giving the monk more ki points each level.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5473507, member: 90770"] [b]Ki?[/b] Has anyone mentioned in the past the possibility of tying some of the weapon and/or armor enhancements to the ki pool? The monk already has the ability to have his unarmed strikes count as magical, lawful, or adamantine weapons for free, based on his level and simply by having 1 ki point in his pool. What if a monk could simulate a weapon or armor special ability throughout his entire body, in addition to magic/lawful/adamantine, as long as he possessed 1+X ki points in his pool, where X is the base price modifier, +1 through +5? There would have to be limitations, of course: weapon modifiers would have to be melee-only, and rather than allowing the monk to simply choose special abilities on the fly, perhaps some sort of ritual would be required, allowing the monk to focus his ki to mimic the special ability. The number of abilities a monk could emulate could be limited to 1 weapon and 1 armor modifier, or he could actually "know" 1 per every 5 levels of monk ... something to that effect. If that's too game-unbalancing, perhaps the monk would have to spend the ki points to activate this ability instead ... but then I'd probably advocate giving the monk more ki points each level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some ideas for a Monk Fix
Top