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General Tabletop Discussion
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Some Ideas for a "Useless" Character
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<blockquote data-quote="Lord Pendragon" data-source="post: 1823088" data-attributes="member: 707"><p>I think this is a hilarious concept, Heap. The key, it seems to me, is to use the mechanics to make Grimbold actually useful, then use your roleplaying to disguise the fact from the other players. Use a good, solid rogue build, focused on skills rather than fighting. Make him good to very good at all the usual rogue things, sneaking, lockpicking, etc. etc. (you seem to already be intent on doing this, good.)</p><p></p><p>Then in roleplay, as you stated, do nothing without being coaxed, cajoled, badgered, or outright threatened. Always act like you did poorly, even if you did well. When you fail, play up the failure. (Rolled a 1? Describe your arrow as hitting the fighter in the rear--bouncing off for no damage, of course.) When you succeed, downplay the success as something barely accomplished, etc. ("I critted the bugbear? But I was aiming for the <em>gnoll</em>!")</p><p></p><p>Your party will think you're a complete failure, until they sit down and actually start doing the math.</p><p></p><p>"Grimbold, he sucks! He can't do anything!"</p><p></p><p>"Actually, he does our lockpicking if I threaten to put my boot up his rear..."</p><p></p><p>"Hey, now that you mention it, I can't remember the last time he failed to pick a lock..."</p><p></p><p>The thing to remember is that you can roleplay a cowardly, sniveling goblin that tries to run away and never wants to do anything useful, without creating a mechanically fubared character. Grimbold can be a competent rogue, but it'll be up to the other party members to actually get him to do his job. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1823088, member: 707"] I think this is a hilarious concept, Heap. The key, it seems to me, is to use the mechanics to make Grimbold actually useful, then use your roleplaying to disguise the fact from the other players. Use a good, solid rogue build, focused on skills rather than fighting. Make him good to very good at all the usual rogue things, sneaking, lockpicking, etc. etc. (you seem to already be intent on doing this, good.) Then in roleplay, as you stated, do nothing without being coaxed, cajoled, badgered, or outright threatened. Always act like you did poorly, even if you did well. When you fail, play up the failure. (Rolled a 1? Describe your arrow as hitting the fighter in the rear--bouncing off for no damage, of course.) When you succeed, downplay the success as something barely accomplished, etc. ("I critted the bugbear? But I was aiming for the [i]gnoll[/i]!") Your party will think you're a complete failure, until they sit down and actually start doing the math. "Grimbold, he sucks! He can't do anything!" "Actually, he does our lockpicking if I threaten to put my boot up his rear..." "Hey, now that you mention it, I can't remember the last time he failed to pick a lock..." The thing to remember is that you can roleplay a cowardly, sniveling goblin that tries to run away and never wants to do anything useful, without creating a mechanically fubared character. Grimbold can be a competent rogue, but it'll be up to the other party members to actually get him to do his job. :) [/QUOTE]
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