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Some Ideas, if you please.
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<blockquote data-quote="mypetrock" data-source="post: 893786" data-attributes="member: 4548"><p><strong>Furnace</strong></p><p></p><p>I'm not sure if you are still needing ideas for the Forge and the Furnace.</p><p></p><p>For the Forge, you should colocate it in a lawfully aligned plane and fill it with constructs. Use Blade Golems (LotIF), Iron Golems, Stone Golems, Steel Predators, and some of the new Golems from FF and MMII. Use the Axiomatic template to spice up your creations. Add in a formian colony for fun. Play up the banging and clanging of a Forge to the point where the sounds become a sonic attack. The heat in this case should be a dry, parching heat that gradually saps the characters strength. All metal should be effected by a continuous heat metal spell. And every once in a while a player who touches metal causes a massive static electric shock to go off.</p><p></p><p>The Furnace should avoid open flames in exchange for sudden bursts of steam. I'm picturing the furnace on a somewhat-chaotic plane - something like Brazil (the movie, not the country). The denizens of the plane are a mix of water and fire creatures - steam mephits, air elementals with a heat attack in addition to their slam, and scalding water elementals. The presence of heat here is a humid, dripping, oppressive heat. Plus you might be able to annoy your players by telling Kayleigh and Valanthe that their hair is frizzed up to epic proportions. After all this is an epic level adventure.</p><p></p><p>mypetrock</p></blockquote><p></p>
[QUOTE="mypetrock, post: 893786, member: 4548"] [b]Furnace[/b] I'm not sure if you are still needing ideas for the Forge and the Furnace. For the Forge, you should colocate it in a lawfully aligned plane and fill it with constructs. Use Blade Golems (LotIF), Iron Golems, Stone Golems, Steel Predators, and some of the new Golems from FF and MMII. Use the Axiomatic template to spice up your creations. Add in a formian colony for fun. Play up the banging and clanging of a Forge to the point where the sounds become a sonic attack. The heat in this case should be a dry, parching heat that gradually saps the characters strength. All metal should be effected by a continuous heat metal spell. And every once in a while a player who touches metal causes a massive static electric shock to go off. The Furnace should avoid open flames in exchange for sudden bursts of steam. I'm picturing the furnace on a somewhat-chaotic plane - something like Brazil (the movie, not the country). The denizens of the plane are a mix of water and fire creatures - steam mephits, air elementals with a heat attack in addition to their slam, and scalding water elementals. The presence of heat here is a humid, dripping, oppressive heat. Plus you might be able to annoy your players by telling Kayleigh and Valanthe that their hair is frizzed up to epic proportions. After all this is an epic level adventure. mypetrock [/QUOTE]
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