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General Tabletop Discussion
*Pathfinder & Starfinder
Some ideas: Two weapon fighting
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<blockquote data-quote="comrade raoul" data-source="post: 232486" data-attributes="member: 554"><p><strong>our rules</strong></p><p></p><p>in the campaign i'm co-dming, our veiw is that fighting with two weapons is a bit underpowered for most characters; generally not worth the pair of feats. our rules are as follows:</p><p></p><p><em>Virtual Two-Weapon Fighting:</em> All fighters, barbarians, and rangers gain a limited version of the Two-Weapon Fighting feat for free at 3rd level. This is exactly like Two-Weapon Fighting, but it applies only while in light armor. [edit: also note that we use an alt.ranger that doesn't grant virtual ambidexterity & two-weapon fighting at 1st level like the PH version]</p><p></p><p><em>two new feats:</em></p><p><strong>Improved Ambidexterity [General, Fighter]</strong></p><p>Your skill and focus allows you to maximize the effectiveness of both of your hands.</p><p><strong>Prerequisite:</strong> Ambidexterity, Dex 15+, Expertise, Int 13+, Str 13+</p><p><strong>Benefit:</strong> When wielding a weapon in each hand, your off-hand weapon is always treated as a light weapon for purposes of assessing attack penalties. Further, you may add your full Strength bonus to your damage rolls with your off-hand.</p><p></p><p><strong>Twin Attack[General, Fighter]</strong></p><p>You can use successful attacks with your primary hand to create openings for off-hand attacks.</p><p><strong>Prerequisite:</strong> Combat Reflexes, Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Dex 15+, base attack bonus +9</p><p><strong>Benefit:</strong> When wielding a weapon in each hand, you may declare any attack that is not part of a full attack action to be a "twin attack." You suffer the normal penalties for fighting with two weapons on that attack, but, if and only if you successfully hit your target with your primary weapon, you may make an additional attack, against the same target, with your off-hand weapon (again at the normal penalties).</p><p></p><p>The idea here is that fighting competently with a weapon in each hand isn't worth two feats except to very specialized characters (like sneak attacking rogues). So combat characters can do it for one feat -- only ambidexterity -- as long as they stick to light armor. Improved ambidexterity offers a much needed boost to the serious two-weapon wielder; the expertise prereq here is to limit the capability of characters tweaked for high strength choosing two-weapons a la 2e. twin attack enables high-level combatants to overcome some of the disadvantages that a two-hander has on a standard attack.</p><p></p><p>overall, the picture that emerges, I think, is of two-weapon combat as a specialized but potentially powerful combat style. there are still many reasons to fight with a shield or a two-handed weapon, but two-weapon-ing isn't blatantly suboptimal. yes, there's the "improved ambidexterity/two bastard sword" combo, but doing so requires unusually high int and dex for many fighters and three feats (four if you want to do it in medium and heavy armor) -- if a character wants to spend all of those feats, I think she's welcome to.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 232486, member: 554"] [b]our rules[/b] in the campaign i'm co-dming, our veiw is that fighting with two weapons is a bit underpowered for most characters; generally not worth the pair of feats. our rules are as follows: [i]Virtual Two-Weapon Fighting:[/i] All fighters, barbarians, and rangers gain a limited version of the Two-Weapon Fighting feat for free at 3rd level. This is exactly like Two-Weapon Fighting, but it applies only while in light armor. [edit: also note that we use an alt.ranger that doesn't grant virtual ambidexterity & two-weapon fighting at 1st level like the PH version] [i]two new feats:[/i] [b]Improved Ambidexterity [General, Fighter][/b] Your skill and focus allows you to maximize the effectiveness of both of your hands. [b]Prerequisite:[/b] Ambidexterity, Dex 15+, Expertise, Int 13+, Str 13+ [b]Benefit:[/b] When wielding a weapon in each hand, your off-hand weapon is always treated as a light weapon for purposes of assessing attack penalties. Further, you may add your full Strength bonus to your damage rolls with your off-hand. [b]Twin Attack[General, Fighter][/b] You can use successful attacks with your primary hand to create openings for off-hand attacks. [b]Prerequisite:[/b] Combat Reflexes, Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Dex 15+, base attack bonus +9 [b]Benefit:[/b] When wielding a weapon in each hand, you may declare any attack that is not part of a full attack action to be a "twin attack." You suffer the normal penalties for fighting with two weapons on that attack, but, if and only if you successfully hit your target with your primary weapon, you may make an additional attack, against the same target, with your off-hand weapon (again at the normal penalties). The idea here is that fighting competently with a weapon in each hand isn't worth two feats except to very specialized characters (like sneak attacking rogues). So combat characters can do it for one feat -- only ambidexterity -- as long as they stick to light armor. Improved ambidexterity offers a much needed boost to the serious two-weapon wielder; the expertise prereq here is to limit the capability of characters tweaked for high strength choosing two-weapons a la 2e. twin attack enables high-level combatants to overcome some of the disadvantages that a two-hander has on a standard attack. overall, the picture that emerges, I think, is of two-weapon combat as a specialized but potentially powerful combat style. there are still many reasons to fight with a shield or a two-handed weapon, but two-weapon-ing isn't blatantly suboptimal. yes, there's the "improved ambidexterity/two bastard sword" combo, but doing so requires unusually high int and dex for many fighters and three feats (four if you want to do it in medium and heavy armor) -- if a character wants to spend all of those feats, I think she's welcome to. [/QUOTE]
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Some ideas: Two weapon fighting
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