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Some interesting news about 4th edition
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<blockquote data-quote="Henry" data-source="post: 2689579" data-attributes="member: 158"><p>Because it's not just "greiving grognards" - it's something like an estimated 4 million people playing the game in its current form. </p><p></p><p>Here's what I CAN see - I can see D&D in its current form, and then I can see a card-based D&D alongside it that's good for an hourlong session, where you use combos of cards to build simple dungeons, or even game plots like save the princess or stop the pirates, that can be resolved in an hour or two. DM's use different cards from players, maybe even sold as "Player Expansions" and "DM Expansions" if they aren't going to mix them together, and the whole thing is balanced one against the other. Ultra-simple directions on the card give the info needed to alter challenges based on level or number of heroes participating, and the reward is the ability to use +1 extra card to build the heroes' resources per adventure they complete.</p><p></p><p>At worst, it's a collectible game set that's sold at least a few units until the populace decides it sucks, or if it catches on like wildfire, then it both introduces people to D&D, and it gets players in the mindset of "needing to buy more books" as a substitute for the gratification that you get from buying expansions. All fads die off, but the RPG in its current form isn't a fad by itself, it's a hobby with a strong staying power for those who are committed to it, to continue in it and buying things for many years.</p></blockquote><p></p>
[QUOTE="Henry, post: 2689579, member: 158"] Because it's not just "greiving grognards" - it's something like an estimated 4 million people playing the game in its current form. Here's what I CAN see - I can see D&D in its current form, and then I can see a card-based D&D alongside it that's good for an hourlong session, where you use combos of cards to build simple dungeons, or even game plots like save the princess or stop the pirates, that can be resolved in an hour or two. DM's use different cards from players, maybe even sold as "Player Expansions" and "DM Expansions" if they aren't going to mix them together, and the whole thing is balanced one against the other. Ultra-simple directions on the card give the info needed to alter challenges based on level or number of heroes participating, and the reward is the ability to use +1 extra card to build the heroes' resources per adventure they complete. At worst, it's a collectible game set that's sold at least a few units until the populace decides it sucks, or if it catches on like wildfire, then it both introduces people to D&D, and it gets players in the mindset of "needing to buy more books" as a substitute for the gratification that you get from buying expansions. All fads die off, but the RPG in its current form isn't a fad by itself, it's a hobby with a strong staying power for those who are committed to it, to continue in it and buying things for many years. [/QUOTE]
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