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Some interesting news about 4th edition
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<blockquote data-quote="Remathilis" data-source="post: 2689979" data-attributes="member: 7635"><p>Ok, check THIS idea out.</p><p></p><p>D&D: The Gathering</p><p></p><p>One book. Gives the Generic Rules, some default classes, spells and feats. Low level monsters and spells. </p><p></p><p>Buy a boosterpack. You get 8 cards from among the following types:</p><p></p><p>Treasure: Magical items or what-have-you</p><p></p><p>Rules: Expansions with new feats, class features*, or something like this.</p><p></p><p>Magic: Spells, duh.</p><p></p><p>Monsters: Monster Stats on a card. </p><p></p><p>Heroics: Lets you do cool things like Action Points can</p><p></p><p>A simple game lets you begin with 4 cards, but as you level, you can get more cards in your "Hand" some are only useful to certain classes and/or races so trading is encouraged. DMs set up dungeons using tiles and minis, etc. </p><p></p><p>You play for "XP" that levels your character. This can also unlock new character options (new classes, like PrCs) and such. It also expands your "goodies" card hand.</p><p></p><p>Lots of kinks to iron out, but might be a fun afternoon. Not sure I'd trade in my current D&D for it, but a pleasant distraction...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2689979, member: 7635"] Ok, check THIS idea out. D&D: The Gathering One book. Gives the Generic Rules, some default classes, spells and feats. Low level monsters and spells. Buy a boosterpack. You get 8 cards from among the following types: Treasure: Magical items or what-have-you Rules: Expansions with new feats, class features*, or something like this. Magic: Spells, duh. Monsters: Monster Stats on a card. Heroics: Lets you do cool things like Action Points can A simple game lets you begin with 4 cards, but as you level, you can get more cards in your "Hand" some are only useful to certain classes and/or races so trading is encouraged. DMs set up dungeons using tiles and minis, etc. You play for "XP" that levels your character. This can also unlock new character options (new classes, like PrCs) and such. It also expands your "goodies" card hand. Lots of kinks to iron out, but might be a fun afternoon. Not sure I'd trade in my current D&D for it, but a pleasant distraction... [/QUOTE]
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