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Some interesting news about 4th edition
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<blockquote data-quote="GVDammerung" data-source="post: 2691668" data-attributes="member: 33060"><p>When MtG first came out, I played. While I ultimately moved on, I remember the often very impressive art, art which invoked a setting far more than was necessary for or realized in MtG. Were 4E to take advantage of the suggested setting of MtG, supported by that or similar art, I would have an immediate interest, far more certainly than if the alternative is another recycling of the Forgotten Realms.</p><p></p><p>With respect to the collectible nature of MtG being ported to 4E, I think I would have to see the execution. I have difficulty imagining how the basic rules set could incorporate much in the way of a "collectible" feature. I would think the game would need to be playable without such. </p><p></p><p>With respect to add-on material, there might be more room for "collectibility" but, again, the execution would be very important. In this respect, if we are speaking of art, it would need to be of consistently high quality to interest me. One of the reasons I do not care for the D&D minis is that the common and uncommon minis are intentionally poorly painted, in part so that the well painted "rares" stand out more. Were a collectible feature of uniformly high quality, I would not necessarily reject the idea out of hand.</p><p></p><p>Collectibles might be useful play aids like minis. They might also be more rules based, as has been mentioned, various kinds of cards. Well illustrated magic item cards immediately pop to mind as a potentially useful thing. I dislike 3.5 in part because it assumes magic items' existence and possession as a given. If this assumption were not part of 4E and the items were more frosting than cake, randomized decks of items (again high quality) might not be out of the question. The same might be said of "feat cards" or "spell cards," as their proliferation in just Wotc products is beyond any easy way of cataloging for immediate use. In this case, individual cards would making keeping track of feats/spells and selecting them potentially easier.</p><p></p><p>The examples of prior efforts along somewhat similar lines - "Spell Decks," SAGA and Spellfire - are inappropo, IMO. If they used art at all, it was often recycled, often "cropped" from larger works to very poor visual effect, or more along the line of a colored in pencil sketch. From a rules prospective, I doubt the rules mechanic for 4e would be card based. "Build on the success" suggests to me other than the adoption of a card based rule set; IMO, dice will still be used to run the game.</p><p></p><p>I find the suggetions in the OP intriguing.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2691668, member: 33060"] When MtG first came out, I played. While I ultimately moved on, I remember the often very impressive art, art which invoked a setting far more than was necessary for or realized in MtG. Were 4E to take advantage of the suggested setting of MtG, supported by that or similar art, I would have an immediate interest, far more certainly than if the alternative is another recycling of the Forgotten Realms. With respect to the collectible nature of MtG being ported to 4E, I think I would have to see the execution. I have difficulty imagining how the basic rules set could incorporate much in the way of a "collectible" feature. I would think the game would need to be playable without such. With respect to add-on material, there might be more room for "collectibility" but, again, the execution would be very important. In this respect, if we are speaking of art, it would need to be of consistently high quality to interest me. One of the reasons I do not care for the D&D minis is that the common and uncommon minis are intentionally poorly painted, in part so that the well painted "rares" stand out more. Were a collectible feature of uniformly high quality, I would not necessarily reject the idea out of hand. Collectibles might be useful play aids like minis. They might also be more rules based, as has been mentioned, various kinds of cards. Well illustrated magic item cards immediately pop to mind as a potentially useful thing. I dislike 3.5 in part because it assumes magic items' existence and possession as a given. If this assumption were not part of 4E and the items were more frosting than cake, randomized decks of items (again high quality) might not be out of the question. The same might be said of "feat cards" or "spell cards," as their proliferation in just Wotc products is beyond any easy way of cataloging for immediate use. In this case, individual cards would making keeping track of feats/spells and selecting them potentially easier. The examples of prior efforts along somewhat similar lines - "Spell Decks," SAGA and Spellfire - are inappropo, IMO. If they used art at all, it was often recycled, often "cropped" from larger works to very poor visual effect, or more along the line of a colored in pencil sketch. From a rules prospective, I doubt the rules mechanic for 4e would be card based. "Build on the success" suggests to me other than the adoption of a card based rule set; IMO, dice will still be used to run the game. I find the suggetions in the OP intriguing. [/QUOTE]
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