Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Some interesting news about 4th edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jodyjohnson" data-source="post: 2692849" data-attributes="member: 5590"><p>Sample game:</p><p></p><p>Take the 3.5 PHB and cut out the Skill, Feat, and Spells section leaving a booklet of Stats, Classes, and Combat Resolution (moving several manuevers to cards as well).</p><p></p><p>Take the 3.5 DMG and cut out the PrC, NPC, and Magic item section.</p><p></p><p>Combine to form - Rule Book 4.0</p><p></p><p>The Feats, core spells, Skills, core magic items, and special manuevers (and maybe a card called Adventurer Gear) become a standard non-collectible set of Player Cards 4.0.</p><p></p><p>The Player's Kit is the Rule Book 4.0 plus a 200 card set (4.0).</p><p></p><p>The Monster Set is the MM 3.5 on 3x5, or 4x6 cards plus archetype NPCs -- non-collectible.</p><p></p><p>Expansions add to Player decks. Monster Expansions are like FF, MMII, MMIII, MM IV etc.</p><p></p><p></p><p>Your character sheet consists of Stats, HP, and Class/Levels. Your class and level determine what cards can be in your deck.</p><p></p><p>For example, casters have primarily spells in their deck (up to the standard x/day limit) while skill and feat characters have ability uses. The rest is filled in with magic items or for gear types - mundane gear bonuses.</p><p></p><p>At any given time, you have a hand of abilities from your deck that grows with levels (say Level/2+2) between 2 and 12. This speeds play by limiting your choices to what's in your hand.</p><p></p><p>The monsters have a set hand printed in their card.</p><p></p><p>Maximum deck size is 60 and is refreshed when you 'rest' for the day.</p><p></p><p>Spells and other 1/day items are discarded after use but everything else gets put back in the deck.</p><p></p><p>At level 1 you could run a deck of 2. Game play basically follows current move and action play but combined with the cards.</p><p></p><p>Expansions might add uncommon or rare cards but the appeal would be the standard common set. Players would trade their commons based on character role - so the fighter could get a handful of say Cleaves and the mage Magic Missiles.</p><p></p><p>Alternately the Monster expansions can take the same format as DDM.</p><p></p><p></p><p>Play:</p><p>1. Roll initiative, high starts then clockwise</p><p>2. Draw from your deck</p><p>3. Play card or discard (to cycle to a more useful card next turn). Buff or ongoing spell cards stay on the table.</p><p>4. Resolve a standard action plus move, or full action. Roll dice, do damage, etc.</p><p>5. Next</p><p></p><p>On the DMs turn just do 3. (Choose ability if any) and 4. for each creature since NPC/monsters don't have Decks just a preset list.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 2692849, member: 5590"] Sample game: Take the 3.5 PHB and cut out the Skill, Feat, and Spells section leaving a booklet of Stats, Classes, and Combat Resolution (moving several manuevers to cards as well). Take the 3.5 DMG and cut out the PrC, NPC, and Magic item section. Combine to form - Rule Book 4.0 The Feats, core spells, Skills, core magic items, and special manuevers (and maybe a card called Adventurer Gear) become a standard non-collectible set of Player Cards 4.0. The Player's Kit is the Rule Book 4.0 plus a 200 card set (4.0). The Monster Set is the MM 3.5 on 3x5, or 4x6 cards plus archetype NPCs -- non-collectible. Expansions add to Player decks. Monster Expansions are like FF, MMII, MMIII, MM IV etc. Your character sheet consists of Stats, HP, and Class/Levels. Your class and level determine what cards can be in your deck. For example, casters have primarily spells in their deck (up to the standard x/day limit) while skill and feat characters have ability uses. The rest is filled in with magic items or for gear types - mundane gear bonuses. At any given time, you have a hand of abilities from your deck that grows with levels (say Level/2+2) between 2 and 12. This speeds play by limiting your choices to what's in your hand. The monsters have a set hand printed in their card. Maximum deck size is 60 and is refreshed when you 'rest' for the day. Spells and other 1/day items are discarded after use but everything else gets put back in the deck. At level 1 you could run a deck of 2. Game play basically follows current move and action play but combined with the cards. Expansions might add uncommon or rare cards but the appeal would be the standard common set. Players would trade their commons based on character role - so the fighter could get a handful of say Cleaves and the mage Magic Missiles. Alternately the Monster expansions can take the same format as DDM. Play: 1. Roll initiative, high starts then clockwise 2. Draw from your deck 3. Play card or discard (to cycle to a more useful card next turn). Buff or ongoing spell cards stay on the table. 4. Resolve a standard action plus move, or full action. Roll dice, do damage, etc. 5. Next On the DMs turn just do 3. (Choose ability if any) and 4. for each creature since NPC/monsters don't have Decks just a preset list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Some interesting news about 4th edition
Top