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Some interesting news about 4th edition
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<blockquote data-quote="wingsandsword" data-source="post: 2693395" data-attributes="member: 14159"><p>Exactly. And this is why. . .</p><p></p><p>Not only am I uninterested in the idea of a Collectable Roleplaying Game, I am actively, vehemently opposed to this. I refuse to buy booster packs of spells or feats to play D&D, I refuse to have to put a "deck" together for each NPC I assemble as a DM. I won't play a game that inherently ignores homebrew DM's so much (like having to make your own cards for new spells/items/feats).</p><p></p><p>Those who think that the D&D player base will buy anything WotC prints that labelled 4e, you are wrong. Remember, when 2e came out, a lot of players didn't upgrade, and over time it chased away players from the game overall (go over to the "How long have you been a DM" thread, it sounds like a lot of people took a hiatus known as Second Edition). 3e was overall seen as major improvements to the system (and to a lesser degree, also 3.5), hence their popularity. If WotC makes a poor game, people won't buy it. "We're the market leader, so what we make sells" has gotten a lot of companies in trouble over the years, and WotC probably knows to be careful there.</p><p></p><p>I can tell you, bluntly, what would happen if they tried this. People would go online and get spoiler lists of the game text of these cards and make their own, or photocopy other peoples cards. With dedicated CCG players, they are used to playing in tournaments where everything has to be legal and the basic mode of play is that every player is the adversary of each other, however RPG's are typically played in small, close-knit groups where the basic mode of play is that the PC's are cooperative and the DM exists to provide a challenge and run the game, not compete against the PC's. Thus, a gaming group is much more likely to accept copied/proxy RPG cards than a CCG player group.</p><p></p><p>If WotC thinks piracy has ever been a problem with D&D books, making the rules into sets of little flat cards would amplify the problem vastly. The RPG gamer mentality and culture is pretty different from the CCG gamer mentality and culture, and I can see so many "proxy" cards, homebrew cards, and fake cards floating around that it's practically not worth it.</p><p></p><p>WotC already has collectable D&D, the minis game. If they wanted to make a CCG about the D&D settings (besides Spellfire), they could very well. They might even come up with a way to integrate the CCG and minis game (like including alternate stat cards for some minis in CCG packs, or having CCG cards that can be played during the minis game for special effects), but unless WotC wants a flop on the scale of the Gaming version of New Coke, they better not make Core D&D Collectable.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2693395, member: 14159"] Exactly. And this is why. . . Not only am I uninterested in the idea of a Collectable Roleplaying Game, I am actively, vehemently opposed to this. I refuse to buy booster packs of spells or feats to play D&D, I refuse to have to put a "deck" together for each NPC I assemble as a DM. I won't play a game that inherently ignores homebrew DM's so much (like having to make your own cards for new spells/items/feats). Those who think that the D&D player base will buy anything WotC prints that labelled 4e, you are wrong. Remember, when 2e came out, a lot of players didn't upgrade, and over time it chased away players from the game overall (go over to the "How long have you been a DM" thread, it sounds like a lot of people took a hiatus known as Second Edition). 3e was overall seen as major improvements to the system (and to a lesser degree, also 3.5), hence their popularity. If WotC makes a poor game, people won't buy it. "We're the market leader, so what we make sells" has gotten a lot of companies in trouble over the years, and WotC probably knows to be careful there. I can tell you, bluntly, what would happen if they tried this. People would go online and get spoiler lists of the game text of these cards and make their own, or photocopy other peoples cards. With dedicated CCG players, they are used to playing in tournaments where everything has to be legal and the basic mode of play is that every player is the adversary of each other, however RPG's are typically played in small, close-knit groups where the basic mode of play is that the PC's are cooperative and the DM exists to provide a challenge and run the game, not compete against the PC's. Thus, a gaming group is much more likely to accept copied/proxy RPG cards than a CCG player group. If WotC thinks piracy has ever been a problem with D&D books, making the rules into sets of little flat cards would amplify the problem vastly. The RPG gamer mentality and culture is pretty different from the CCG gamer mentality and culture, and I can see so many "proxy" cards, homebrew cards, and fake cards floating around that it's practically not worth it. WotC already has collectable D&D, the minis game. If they wanted to make a CCG about the D&D settings (besides Spellfire), they could very well. They might even come up with a way to integrate the CCG and minis game (like including alternate stat cards for some minis in CCG packs, or having CCG cards that can be played during the minis game for special effects), but unless WotC wants a flop on the scale of the Gaming version of New Coke, they better not make Core D&D Collectable. [/QUOTE]
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