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*Pathfinder & Starfinder
Some items which [langtitle=nt]Pathfinder[/langtitle] did right which could be used for the appeal of all editions in DDN
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<blockquote data-quote="GreyLord" data-source="post: 6064968" data-attributes="member: 4348"><p>It's not so much about going back or revision but about design strategy. Look at what others have done and how it truly would appeal. Broaden horizons instead of limit them. That's one reason I think PF has been so (and in many ways surprisingly) much of a success. I'm not saying PF is the greatest game ever, but I think they made some very smart design decisions while 4e is doing the exact opposite in those same areas. They both have the playtest which I think is good, but I think there are some audiences which the DDN is listening more strongly too than they should and that's affecting their design decisions and how much appeal DDN will have when it's finished.</p><p></p><p>PS: I DO enjoy 4e a LOT, don't get me wrong, but I think that it appeals to some but they also missed a LARGE part of making it so that it could appeal to a larger audience. I think it's a solid game, and actually has great opportunities in it, but I think PF has the ability for a larger appeal with how it's designed. It's how to design that appeal into a game which this thread is about.</p><p></p><p>Right now I am seeing DDN as it's own biggest enemy possibly. IT still has the name, it has the hype...it even has that promise of appealing to all generations of D&D gamers...but I see the design decisions going more in a direction that it won't fulfill that and hence be it's own greatest enemy.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6064968, member: 4348"] It's not so much about going back or revision but about design strategy. Look at what others have done and how it truly would appeal. Broaden horizons instead of limit them. That's one reason I think PF has been so (and in many ways surprisingly) much of a success. I'm not saying PF is the greatest game ever, but I think they made some very smart design decisions while 4e is doing the exact opposite in those same areas. They both have the playtest which I think is good, but I think there are some audiences which the DDN is listening more strongly too than they should and that's affecting their design decisions and how much appeal DDN will have when it's finished. PS: I DO enjoy 4e a LOT, don't get me wrong, but I think that it appeals to some but they also missed a LARGE part of making it so that it could appeal to a larger audience. I think it's a solid game, and actually has great opportunities in it, but I think PF has the ability for a larger appeal with how it's designed. It's how to design that appeal into a game which this thread is about. Right now I am seeing DDN as it's own biggest enemy possibly. IT still has the name, it has the hype...it even has that promise of appealing to all generations of D&D gamers...but I see the design decisions going more in a direction that it won't fulfill that and hence be it's own greatest enemy. [/QUOTE]
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Some items which [langtitle=nt]Pathfinder[/langtitle] did right which could be used for the appeal of all editions in DDN
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