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Some Judge Dread psionic questions and comments
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<blockquote data-quote="Mongoose_Matt" data-source="post: 248443" data-attributes="member: 239"><p>Hi there,</p><p></p><p>A lot of questions and points! I'll start at the top;</p><p></p><p>1. Ringing bells and lights were the first things to get axed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. In the Rookie's Guide to Psi-Talent, you can indeed specialise in certain areas (Dimensional, Pre-Cog, Pyrokine, Telekine and Telepathy) and while you need different stats to actually gain the specailisation (high Wis for Pre-Cog, for example), the entire system is still Cha based and remains flexible. Oh, and if you are a specialist, you get the +1 power, as the Psion.</p><p></p><p>3. No, we dropped psionic combat, for two reasons. Firstly, as the SRD stands, we would have had to make players use the Psionics Handbook, and we wanted a stand alone system. Second, it just didn't 'feel' right - you can get much the same effect with powers, and without the additional complication. And, In Dredd, that works.</p><p></p><p>4. Psi-Judges vs. Citizen Psykers - No, they are not balanced. They are not intended to be. Don't mix the classes in the same player group unless you have some really good roleplayers, as Judges are powerful. As for the ability to port such characters to other games, well, that is not our primary concern with this game - we want our judges to _feel_ like judges!</p><p></p><p>5. Power Selection - you are right, things are limited in the main rulebook. However, you have enough material to take a psyker up to 20th level which, really, is all the rulebook needs to do. If you want to expand things out further, take a look at The Rookie's Guide to Psi-Talent. It has over 100 new powers, as well as feats, equipment and prestige classes.</p><p></p><p>6. Mental Sting will not be errated at this time. My only mild concern with it is in a Citizen campaign, but it is very quickly over shadowed by mundane weaponry. And citizens need all the help they can get. . . </p><p></p><p>7. Heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes, the entire set of Judge Dredd RPG rules were playtested, including psionics - this was our most heavily playtested product by far.</p><p></p><p>8. A lot of tweaking goes on, not just in terms of power points and levels, but also in effects, to better suit the Dredd universe. However, the powers in the rulebook are just to get you started - there is a whole slew of new material (straight from the comic strips!) in the forthcoming Rookie's Guide!</p><p></p><p>Hope that helps,</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 248443, member: 239"] Hi there, A lot of questions and points! I'll start at the top; 1. Ringing bells and lights were the first things to get axed :) 2. In the Rookie's Guide to Psi-Talent, you can indeed specialise in certain areas (Dimensional, Pre-Cog, Pyrokine, Telekine and Telepathy) and while you need different stats to actually gain the specailisation (high Wis for Pre-Cog, for example), the entire system is still Cha based and remains flexible. Oh, and if you are a specialist, you get the +1 power, as the Psion. 3. No, we dropped psionic combat, for two reasons. Firstly, as the SRD stands, we would have had to make players use the Psionics Handbook, and we wanted a stand alone system. Second, it just didn't 'feel' right - you can get much the same effect with powers, and without the additional complication. And, In Dredd, that works. 4. Psi-Judges vs. Citizen Psykers - No, they are not balanced. They are not intended to be. Don't mix the classes in the same player group unless you have some really good roleplayers, as Judges are powerful. As for the ability to port such characters to other games, well, that is not our primary concern with this game - we want our judges to _feel_ like judges! 5. Power Selection - you are right, things are limited in the main rulebook. However, you have enough material to take a psyker up to 20th level which, really, is all the rulebook needs to do. If you want to expand things out further, take a look at The Rookie's Guide to Psi-Talent. It has over 100 new powers, as well as feats, equipment and prestige classes. 6. Mental Sting will not be errated at this time. My only mild concern with it is in a Citizen campaign, but it is very quickly over shadowed by mundane weaponry. And citizens need all the help they can get. . . 7. Heh :) Yes, the entire set of Judge Dredd RPG rules were playtested, including psionics - this was our most heavily playtested product by far. 8. A lot of tweaking goes on, not just in terms of power points and levels, but also in effects, to better suit the Dredd universe. However, the powers in the rulebook are just to get you started - there is a whole slew of new material (straight from the comic strips!) in the forthcoming Rookie's Guide! Hope that helps, [/QUOTE]
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