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General Tabletop Discussion
*TTRPGs General
some (kind of) wealth-related feats
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<blockquote data-quote="Salamander Napolean" data-source="post: 783950" data-attributes="member: 6296"><p>I know it's wierd, and a little hard to get used to, but I think the D20 Modern Wealth System is pretty cool. These are some feats using the new system.</p><p></p><p></p><p>Feat: Junk Hoarder</p><p>You have piles and piles of miscellaneous items stored in your place of residence. Chances are you’ve got some blank video tapes in there somewhere; all you have to do is find them.</p><p>Benefit: You can make a purchase check to see if you already own any item with a purchase DC of 10 or below. It takes 15 minutes to locate and dig out the item.</p><p>Normal: You have to go the store and buy it, like normal people.</p><p>Special: A Junk Hoarder <em>never</em> sells or gives away anything, although he may lend things to trusted friends.</p><p></p><p>Feat: Ebay Master.</p><p>Prerequisites: Junk Hoarder, Permanent Disability</p><p>You are an expert and finding good deals on the internet. It takes a bit longer, but in the end it’s worth it. </p><p>Prerequisites: Junk Hoarder</p><p>Benefit: Subtract 2 from the purchase DC of any item except firearms, ammunition, or explosives, but the time required to make the purchase is multiplied by 100 or by 2000(!) when taking 20. </p><p></p><p>Feat: Scavenger</p><p>You are skilled at finding broken but repairable items that others have thrown away.</p><p>Prerequisites: Junk Hoarder, Craft skill 4 ranks</p><p>Benefit: Instead of making a wealth check to purchase an item, you can make an intelligence roll against the item’s purchase DC. Success means the character can find the item, but it is damaged and unusable w/o repairs. You cannot take 10 or take 20 on a scavenging check. You can only scavenge items that you have the ability to repair. Instead of going to a store or a mall, you must search through dumpsters or a junkyard.</p><p>Normal: To gain an item you have to make a successful wealth check.</p><p></p><p>Feat: Junkyard Warrior</p><p>You are a master at finding garbage and turning it into something useful.</p><p>Prerequisites: BAB+2, Scavenger, 8 ranks of craft skill</p><p>Benefit: You can take 10 or take 20 on your scavenger checks. You receive a +3 competence bonus to your scavenger checks. This bonus is never decreased after a successful scavenging.</p><p>Normal: You cannot take 10 or take 20 on your scavenger checks.</p><p></p><p>Anti-Feat: Vow of Poverty</p><p>You donate all of your non-essential income to charities. Helping others is the only reward you need.</p><p>Prerequisite: None</p><p>Draw Back: Your wealth bonus may never exceed +3.</p><p></p><p>Feat: Permanent Disability</p><p>You receive a disability check from the government for doing nothing. Your life is a year-round vacation.</p><p>Benefit: You never have to go to work. Ever.</p><p>Drawback: You never gain more than a +1 wealth bonus for successfully making a profession check at the attainment of a new level. </p><p></p><p>Anti-Feat: Serious Habit</p><p>Maybe it's drugs, maybe it's fine-dining, maybe it's super-rare ska records. Whatever it is you spend way too much money on it, and have little to show for your trouble.</p><p>Drawback: Once a week you have to buy an item with a purchase DC equal to your current wealth bonus +11.</p><p>Special: You can't collect anything useful like ninja eqipment or jet packs.</p><p></p><p>Feat: Semi Professional Gambler</p><p>You are a compulsive gambler and your finances fluctuate depending on your current run of luck.</p><p>Prerequisite: Gambling 1 rank</p><p>Benefit: Whenever you are about to make a purchase check add d6-4 to your current wealth bonus. This is a temporary modifier which does not permanently change your wealth bonus. If you have a poisitive modifier it effects all purchases made that day. If you have a negative modifier it lasts for one week.</p><p>Drawback: When making a profession check at the attainment of a new level, you must confirm it by making a successful gambling check versus the same DC.</p><p></p><p>Feat: Crocodile Hunter</p><p>You are an expert at fighting animals and not being killed by them.</p><p>Prerequisites: Animal handling, 7 ranks. </p><p>Benefit: You can make an unarmed attack against an animal w/o triggering an AoO. You can make a non-lethal attack against an animal w/o suffering the typical –4 penalty. You receive a +2 competence bonus to your defense against animal attacks, "when animals attack."</p><p>Normal: Making an unarmed attack triggers an AoO. Making a non-lethal attack incurs a –4 penalty. Messing around w/venomous snakes gets you killed.</p><p>(Okay. It's not wealth-related at all, but I like it.)</p></blockquote><p></p>
[QUOTE="Salamander Napolean, post: 783950, member: 6296"] I know it's wierd, and a little hard to get used to, but I think the D20 Modern Wealth System is pretty cool. These are some feats using the new system. Feat: Junk Hoarder You have piles and piles of miscellaneous items stored in your place of residence. Chances are you’ve got some blank video tapes in there somewhere; all you have to do is find them. Benefit: You can make a purchase check to see if you already own any item with a purchase DC of 10 or below. It takes 15 minutes to locate and dig out the item. Normal: You have to go the store and buy it, like normal people. Special: A Junk Hoarder [I]never[/I] sells or gives away anything, although he may lend things to trusted friends. Feat: Ebay Master. Prerequisites: Junk Hoarder, Permanent Disability You are an expert and finding good deals on the internet. It takes a bit longer, but in the end it’s worth it. Prerequisites: Junk Hoarder Benefit: Subtract 2 from the purchase DC of any item except firearms, ammunition, or explosives, but the time required to make the purchase is multiplied by 100 or by 2000(!) when taking 20. Feat: Scavenger You are skilled at finding broken but repairable items that others have thrown away. Prerequisites: Junk Hoarder, Craft skill 4 ranks Benefit: Instead of making a wealth check to purchase an item, you can make an intelligence roll against the item’s purchase DC. Success means the character can find the item, but it is damaged and unusable w/o repairs. You cannot take 10 or take 20 on a scavenging check. You can only scavenge items that you have the ability to repair. Instead of going to a store or a mall, you must search through dumpsters or a junkyard. Normal: To gain an item you have to make a successful wealth check. Feat: Junkyard Warrior You are a master at finding garbage and turning it into something useful. Prerequisites: BAB+2, Scavenger, 8 ranks of craft skill Benefit: You can take 10 or take 20 on your scavenger checks. You receive a +3 competence bonus to your scavenger checks. This bonus is never decreased after a successful scavenging. Normal: You cannot take 10 or take 20 on your scavenger checks. Anti-Feat: Vow of Poverty You donate all of your non-essential income to charities. Helping others is the only reward you need. Prerequisite: None Draw Back: Your wealth bonus may never exceed +3. Feat: Permanent Disability You receive a disability check from the government for doing nothing. Your life is a year-round vacation. Benefit: You never have to go to work. Ever. Drawback: You never gain more than a +1 wealth bonus for successfully making a profession check at the attainment of a new level. Anti-Feat: Serious Habit Maybe it's drugs, maybe it's fine-dining, maybe it's super-rare ska records. Whatever it is you spend way too much money on it, and have little to show for your trouble. Drawback: Once a week you have to buy an item with a purchase DC equal to your current wealth bonus +11. Special: You can't collect anything useful like ninja eqipment or jet packs. Feat: Semi Professional Gambler You are a compulsive gambler and your finances fluctuate depending on your current run of luck. Prerequisite: Gambling 1 rank Benefit: Whenever you are about to make a purchase check add d6-4 to your current wealth bonus. This is a temporary modifier which does not permanently change your wealth bonus. If you have a poisitive modifier it effects all purchases made that day. If you have a negative modifier it lasts for one week. Drawback: When making a profession check at the attainment of a new level, you must confirm it by making a successful gambling check versus the same DC. Feat: Crocodile Hunter You are an expert at fighting animals and not being killed by them. Prerequisites: Animal handling, 7 ranks. Benefit: You can make an unarmed attack against an animal w/o triggering an AoO. You can make a non-lethal attack against an animal w/o suffering the typical –4 penalty. You receive a +2 competence bonus to your defense against animal attacks, "when animals attack." Normal: Making an unarmed attack triggers an AoO. Making a non-lethal attack incurs a –4 penalty. Messing around w/venomous snakes gets you killed. (Okay. It's not wealth-related at all, but I like it.) [/QUOTE]
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