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Community
General Tabletop Discussion
*TTRPGs General
some (kind of) wealth-related feats
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<blockquote data-quote="Saeviomagy" data-source="post: 807053" data-attributes="member: 5890"><p>The problem with 'gambling' is that it's already somewhat factored into wealth checks. You make a roll, remember?</p><p></p><p>Windfall also gives you a +1 bonus to profession checks, which in turn means that you always have some more money. It's not a simple one-off thing.</p><p></p><p>In addition, bonuses to your wealth bonus have a longer-term effect in that purchases will cause your wealth bonus to decrease much more slowly.</p><p></p><p>As for atypical heroes - if the players are doing them as bums and jobless individuals, then what precisely is the problem with them continuing to do so despite a large wealth bonus? Saying that you need feats to facilitate roleplaying a flaw is just being silly. It's like saying that your character can't be angry if there's no 'angry' feat/flaw. It's only slightly better than demanding extra character creation points because your character is angry.</p><p></p><p>Finally - wealth bonus represents what you have on hand. Not necessarily in cash, not necessarily in stocks. Having a high wealth bonus could perfectly well represent having a garage full of useful stuff, especially if the PC in question never actually spends enough money to make his wealth bonus go down. Hell, every time the guy spends money, it could be described as him pulling something out of his collection. It's descriptive stuff, not game mechanics.</p><p></p><p>As for having a job? The game never assumes you have a job. Because some of the campaigns for instance assume that your job IS monster hunting, while others assume that it's just a sideline. Either way, time working at a regular job is never mandated. By creating that feat, you mandate it. Furthermore you basically make it an all-or-nothing feat. Either everyone is forced to take it (because otherwise they get to have the fascinating experience of spending every roleplaying session saying "no, I'm not there, I've got to work apparently"), or noone can (specifically to avoid that). Why not just make the "50% chance that no character without this feat gets to be used tonight" feat? Each night, you can roll, and everyone without the feat gets to spectate if you roll a 1-50.</p><p></p><p>See how silly that is?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 807053, member: 5890"] The problem with 'gambling' is that it's already somewhat factored into wealth checks. You make a roll, remember? Windfall also gives you a +1 bonus to profession checks, which in turn means that you always have some more money. It's not a simple one-off thing. In addition, bonuses to your wealth bonus have a longer-term effect in that purchases will cause your wealth bonus to decrease much more slowly. As for atypical heroes - if the players are doing them as bums and jobless individuals, then what precisely is the problem with them continuing to do so despite a large wealth bonus? Saying that you need feats to facilitate roleplaying a flaw is just being silly. It's like saying that your character can't be angry if there's no 'angry' feat/flaw. It's only slightly better than demanding extra character creation points because your character is angry. Finally - wealth bonus represents what you have on hand. Not necessarily in cash, not necessarily in stocks. Having a high wealth bonus could perfectly well represent having a garage full of useful stuff, especially if the PC in question never actually spends enough money to make his wealth bonus go down. Hell, every time the guy spends money, it could be described as him pulling something out of his collection. It's descriptive stuff, not game mechanics. As for having a job? The game never assumes you have a job. Because some of the campaigns for instance assume that your job IS monster hunting, while others assume that it's just a sideline. Either way, time working at a regular job is never mandated. By creating that feat, you mandate it. Furthermore you basically make it an all-or-nothing feat. Either everyone is forced to take it (because otherwise they get to have the fascinating experience of spending every roleplaying session saying "no, I'm not there, I've got to work apparently"), or noone can (specifically to avoid that). Why not just make the "50% chance that no character without this feat gets to be used tonight" feat? Each night, you can roll, and everyone without the feat gets to spectate if you roll a 1-50. See how silly that is? [/QUOTE]
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