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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 287343" data-attributes="member: 5335"><p>Yes, I think it's in the PHB, next to the paladin in the flooding chamber, no book at the moment, unfortunatly.</p><p></p><p>I think they were more trying to describe that if you are submerged in anything, you have to worry about drowning. Even being engulfed in a creature doesn't do enough acid damage to kill you immediatly, add to that partial or full acid resistance, and you might have to worry about it.</p><p></p><p>As far as saves go, definatly no reflex save, especially if you drank it under the influance of a spell. I would say that you had no time to react and dodge. The reason I would use a save or die method is because, even by D&D standards, downing a glass of acid is going to hurt. At the time I wrote the post, I was thinking of the massive trauma rules. The idea of a maxed, double damage Coup De Grace is a good one.</p><p></p><p>Maybe instead make the acid keep eating you until it dissapates in your system or your healed, since you can't clain to wash it of or have it roll off your armor. D6 damage for D4 rounds, saves vs, nausea like the acid orb spell? A new use for Remove Poison/Purify Water.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 287343, member: 5335"] Yes, I think it's in the PHB, next to the paladin in the flooding chamber, no book at the moment, unfortunatly. I think they were more trying to describe that if you are submerged in anything, you have to worry about drowning. Even being engulfed in a creature doesn't do enough acid damage to kill you immediatly, add to that partial or full acid resistance, and you might have to worry about it. As far as saves go, definatly no reflex save, especially if you drank it under the influance of a spell. I would say that you had no time to react and dodge. The reason I would use a save or die method is because, even by D&D standards, downing a glass of acid is going to hurt. At the time I wrote the post, I was thinking of the massive trauma rules. The idea of a maxed, double damage Coup De Grace is a good one. Maybe instead make the acid keep eating you until it dissapates in your system or your healed, since you can't clain to wash it of or have it roll off your armor. D6 damage for D4 rounds, saves vs, nausea like the acid orb spell? A new use for Remove Poison/Purify Water. [/QUOTE]
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