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Some lovin' for da half-orcs
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<blockquote data-quote="Li Shenron" data-source="post: 1815186" data-attributes="member: 1465"><p>I haven't used this following variant yet, it's just a possible idea for the future. It is actually how the Orc will be, and there won't be any Half-Orcs really, but it could be a Half-Orc variant in someone else's game because it's really closed to standard HOs than Os.</p><p></p><p></p><p>ORCS / HALF-ORCS</p><p></p><p>+2 Strength, –2 Intelligence: orcs are physically strong but culturally primitive.</p><p>An orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.</p><p></p><p>Medium: As Medium creatures, orcs have no special bonuses or penalties due to their size.</p><p></p><p>Orc base land speed is 30 feet.</p><p></p><p>Darkvision: Orcs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and orcs can function just fine with no light at all.</p><p></p><p>+2 to Intimidate, Survival and Handle Animals: Orcs are naturally aggressive, and they are used to get along in the wilderness and rear animals.</p><p></p><p>+2 vs Fear spells and effects: Orcs are fierce and brave people (or imprudent and reckless, depending who you ask...).</p><p></p><p>Combat Instinct: An Orc suffers only half penalties from being nonproficient with a weapon (but not with armors or shields), because of a natural disposition towards battle.</p><p></p><p>Scent: As described in DMG and MM.</p><p></p><p>Automatic Languages, Favored Class, Weapon Familiarity: these I haven't specified because in the idea of the setting they were supposed to depend on region rather than race.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1815186, member: 1465"] I haven't used this following variant yet, it's just a possible idea for the future. It is actually how the Orc will be, and there won't be any Half-Orcs really, but it could be a Half-Orc variant in someone else's game because it's really closed to standard HOs than Os. ORCS / HALF-ORCS +2 Strength, –2 Intelligence: orcs are physically strong but culturally primitive. An orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. Medium: As Medium creatures, orcs have no special bonuses or penalties due to their size. Orc base land speed is 30 feet. Darkvision: Orcs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and orcs can function just fine with no light at all. +2 to Intimidate, Survival and Handle Animals: Orcs are naturally aggressive, and they are used to get along in the wilderness and rear animals. +2 vs Fear spells and effects: Orcs are fierce and brave people (or imprudent and reckless, depending who you ask...). Combat Instinct: An Orc suffers only half penalties from being nonproficient with a weapon (but not with armors or shields), because of a natural disposition towards battle. Scent: As described in DMG and MM. Automatic Languages, Favored Class, Weapon Familiarity: these I haven't specified because in the idea of the setting they were supposed to depend on region rather than race. [/QUOTE]
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