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General Tabletop Discussion
*Pathfinder & Starfinder
Some low/no-magic campaign variants for critique.
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<blockquote data-quote="General Barron" data-source="post: 2667301" data-attributes="member: 32468"><p>If you are truly trying to teach the very basics of just combat, then why not just go for an all-fighter party? That way the players don't have to worry about figuring out the special abilities of all the different classes, or worry too much about skill use. Different feat choices would make the characters stand out from one another, and give them a chance to see the different basic types of combat (2WF vs sword and board vs archery vs mounted, etc).</p><p></p><p>Spells can be kinda complicated, but so can a lot of other things you are still leaving in. Also, an all-fighter party means you can have some cool combat-oriented adventures (gladatorial combat is an easy and fun idea), and not have the player with the rouge feeling left out or under-powered.</p><p></p><p><em>edit</em></p><p></p><p>If the party needs some non-fighter type for a specific adventure, you can always have an NPC join up with them for a time. Then the DM can control all the extra stuff, and all the player need to hear is "he heals you for 8 hit points", or "he disarms the trap".</p></blockquote><p></p>
[QUOTE="General Barron, post: 2667301, member: 32468"] If you are truly trying to teach the very basics of just combat, then why not just go for an all-fighter party? That way the players don't have to worry about figuring out the special abilities of all the different classes, or worry too much about skill use. Different feat choices would make the characters stand out from one another, and give them a chance to see the different basic types of combat (2WF vs sword and board vs archery vs mounted, etc). Spells can be kinda complicated, but so can a lot of other things you are still leaving in. Also, an all-fighter party means you can have some cool combat-oriented adventures (gladatorial combat is an easy and fun idea), and not have the player with the rouge feeling left out or under-powered. [I]edit[/I] If the party needs some non-fighter type for a specific adventure, you can always have an NPC join up with them for a time. Then the DM can control all the extra stuff, and all the player need to hear is "he heals you for 8 hit points", or "he disarms the trap". [/QUOTE]
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