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some magic items from my world (item creation rules? they make rules for that?)
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<blockquote data-quote="tarchon" data-source="post: 1393289" data-attributes="member: 5990"><p>I liked the necklace best, though that may be because I had it.</p><p></p><p>And I always thought of the priest as more supposedly good than supposedly chaotic.</p><p></p><p><i>The Log of Fluminous League-Loping</i></p><p></p><p>This seemingly ordinary log, 10 feet (3 m) in length and 2 feet (60 cm) in diameter, is in fact a wondrous watercraft, first crafted by the lumberjack-Fharlangan priest (and poet) John Bunyan, whom history has largely neglected, in contrast to his more famous big brother Paul. The <i>Log</i>, when placed in water and properly rolled by a character, miraculously rolls across the water at that character's normal speed of movement, even through strong currents. As long as it lies in a minimum of 1 inch of water (2.5 cm) and has open water in front of it (neglecting such minor disruptions as small rocks or "holes" in rapids), the <i>Log</i> can operate normally.</p><p>Rolling the log while remaining on top of it requires a DC 15 Balance check. Characters may take 10 on this check, so that only moderate competence in the Balance skill is necessary to use it confidently. Characters may not take 20, as failure indicates that the character falls from the log.</p><p>Rolling the log is more tiring than normal movement and characters tire 4 times faster rolling the log than during normal land motion, however multiple characters can cooperate in log rolling, so that each character added proportionately reduces the rate of exhaustion. Characters can run using the log, but such exertion is obviously very exhausting. Of course, while not rolling, the log will flow with the currents as any normal log would.</p><p>Changing the direction of log motion requires a DC 20 balance check. Failure indicates the character fails to turn the log and must make a second DC 20 check to remain on the log. Each additional character on the log puts a -2 penalty on the turning check, but skilled Balancers can cooperate normally to offset this penalty. Up to 4 M sized characters may stand on (and roll) the log together. The log moves at the speed of the fastest character participating in the rolling, though any character rolling at twice his normal move or more has the Balance check DC increased by 5.</p><p>Characters may choose not to cooperate with each other in rolling the log, in which case they may make opposed Balance checks as move equivalent actions to try to roll each other off. The loser of this opposed check must immediately make a DC 20 check to remain standing.</p><p><i>Caster Level:</i> 5th; <i>Prerequisites:</i> Craft Wondrous Item, <i>Water Walk</i>; <i>Market Price:</i> 8,000 GP; <i>Weight:</i> 1600 lbs. (~800 kg).</p></blockquote><p></p>
[QUOTE="tarchon, post: 1393289, member: 5990"] I liked the necklace best, though that may be because I had it. And I always thought of the priest as more supposedly good than supposedly chaotic. <i>The Log of Fluminous League-Loping</i> This seemingly ordinary log, 10 feet (3 m) in length and 2 feet (60 cm) in diameter, is in fact a wondrous watercraft, first crafted by the lumberjack-Fharlangan priest (and poet) John Bunyan, whom history has largely neglected, in contrast to his more famous big brother Paul. The <i>Log</i>, when placed in water and properly rolled by a character, miraculously rolls across the water at that character's normal speed of movement, even through strong currents. As long as it lies in a minimum of 1 inch of water (2.5 cm) and has open water in front of it (neglecting such minor disruptions as small rocks or "holes" in rapids), the <i>Log</i> can operate normally. Rolling the log while remaining on top of it requires a DC 15 Balance check. Characters may take 10 on this check, so that only moderate competence in the Balance skill is necessary to use it confidently. Characters may not take 20, as failure indicates that the character falls from the log. Rolling the log is more tiring than normal movement and characters tire 4 times faster rolling the log than during normal land motion, however multiple characters can cooperate in log rolling, so that each character added proportionately reduces the rate of exhaustion. Characters can run using the log, but such exertion is obviously very exhausting. Of course, while not rolling, the log will flow with the currents as any normal log would. Changing the direction of log motion requires a DC 20 balance check. Failure indicates the character fails to turn the log and must make a second DC 20 check to remain on the log. Each additional character on the log puts a -2 penalty on the turning check, but skilled Balancers can cooperate normally to offset this penalty. Up to 4 M sized characters may stand on (and roll) the log together. The log moves at the speed of the fastest character participating in the rolling, though any character rolling at twice his normal move or more has the Balance check DC increased by 5. Characters may choose not to cooperate with each other in rolling the log, in which case they may make opposed Balance checks as move equivalent actions to try to roll each other off. The loser of this opposed check must immediately make a DC 20 check to remain standing. <i>Caster Level:</i> 5th; <i>Prerequisites:</i> Craft Wondrous Item, <i>Water Walk</i>; <i>Market Price:</i> 8,000 GP; <i>Weight:</i> 1600 lbs. (~800 kg). [/QUOTE]
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some magic items from my world (item creation rules? they make rules for that?)
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